Brandon Mak
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4fcb5e313b
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Added more objects + tested materials (still needs testing)
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2022-09-28 18:03:46 +08:00 |
Brandon Mak
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2df9252e17
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Fixed material desc set binding
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2022-09-28 15:31:37 +08:00 |
Kah Wei
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d9582cd0bd
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Fixed first instance in MDI call being wrong
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2022-09-28 14:47:50 +08:00 |
Brandon Mak
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a2311a473e
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2022-09-28 10:29:42 +08:00 |
Brandon Mak
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a23f4f5218
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-28 10:28:19 +08:00 |
Brandon Mak
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d9cdf26098
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Changed depth buffer format
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2022-09-28 10:28:12 +08:00 |
Xiao Qi
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d5cc923413
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Hard coded to always load racoon mesh instead of bag
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2022-09-27 22:37:49 +08:00 |
Kah Wei
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d71fbc22de
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
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2022-09-27 21:07:55 +08:00 |
Kah Wei
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61219f5136
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Added tests for material binding and fixed some crashes
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2022-09-27 21:06:14 +08:00 |
Brandon Mak
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70940534e1
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 20:07:29 +08:00 |
Kah Wei
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055a0a1711
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Fixed textures not loading correctly
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2022-09-27 19:52:36 +08:00 |
Brandon Mak
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b7adf8815b
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Fixed camera. Can see texture now
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2022-09-27 19:18:45 +08:00 |
Kah Wei
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14cd0b4be9
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Fixed SHTextureLoader loading wrong mipmap offsets
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2022-09-27 16:45:35 +08:00 |
Kah Wei
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ecd1c10fea
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Merge branch 'main' into SP3-1-Rendering
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2022-09-27 16:13:31 +08:00 |
Xiao Qi
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e0ad6fbc71
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Forked tinyddsloader into org
Updated dependencies.bat
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2022-09-27 16:11:03 +08:00 |
Kah Wei
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04b452543c
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Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
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2022-09-27 16:05:47 +08:00 |
Kah Wei
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10b22374c0
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-27 15:48:51 +08:00 |
Kah Wei
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b3417c2011
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Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
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2022-09-27 15:44:36 +08:00 |
XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Kah Wei
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76617ae571
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Enabled Multi-Draw Indirect feature
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2022-09-27 14:12:14 +08:00 |
Xiao Qi
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5d022b7123
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Fixed mipoffset
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2022-09-27 14:12:05 +08:00 |
Kah Wei
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65c67c14b7
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Fixed crash if no textures were loaded
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2022-09-27 14:11:56 +08:00 |
Xiao Qi
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60540b1adc
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Temp function to retrieve all textures
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2022-09-27 14:09:44 +08:00 |
XiaoQiDigipen
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033414f7ea
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Merge pull request #56 from SHADE-DP/SP3-10-input-management
Input Manager: Wheel Delta Poll and SH_API.h header
Minor changes. No new features.
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2022-09-27 13:58:37 +08:00 |
Xiao Qi
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a7badba8b9
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Copied over function from Texture Library to Texture loader to convert dds format to vk format
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2022-09-27 13:58:19 +08:00 |
Kah Wei
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e9496bead6
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Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
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2022-09-27 13:43:59 +08:00 |
mushgunAX
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ce721b99e5
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include SH_API.h
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2022-09-27 13:37:52 +08:00 |
Xiao Qi
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7487602151
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SP3-104
Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
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2022-09-27 13:02:12 +08:00 |
Brandon Mak
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6f3c1ed97b
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 12:56:19 +08:00 |
Brandon Mak
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187329c384
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Fixed texture issues
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2022-09-27 12:02:06 +08:00 |
Kah Wei
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3e2bcf28b6
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Added texture loading that is almost working
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2022-09-26 20:59:20 +08:00 |
Xiao Qi
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1ea4689a89
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SP3-237 Mesh write to binary file
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2022-09-26 19:10:32 +08:00 |
Xiao Qi
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caab2c37ab
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Added GLTF extension recognisation
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2022-09-26 19:10:12 +08:00 |
Xiao Qi
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4dd2335fb8
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Removed assimp post processing flag that was removing animations
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2022-09-26 19:09:45 +08:00 |
mushgunAX
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3b0ea251f3
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mouse wheel delta poll
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2022-09-26 18:08:59 +08:00 |
Kah Wei
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a06c30266e
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Merge branch 'main' into SP3-1-Rendering
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2022-09-26 17:56:30 +08:00 |
XiaoQiDigipen
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728d615425
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Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
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2022-09-26 17:49:06 +08:00 |
Xiao Qi
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3800c01c4a
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Added function in asset manager to retrieve all dds images
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2022-09-26 17:48:27 +08:00 |
Kah Wei
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5ac90eebec
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Fixed compilation errors
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2022-09-26 17:26:33 +08:00 |
Kah Wei
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927944d55a
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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2022-09-26 17:18:55 +08:00 |
Kah Wei
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d938007d8a
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Added TextureLibrary updating of descriptor sets
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2022-09-26 17:18:51 +08:00 |
Kah Wei
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5e7ffd6028
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Added SHVkSampler and SHVKSamplerCache
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2022-09-26 16:41:57 +08:00 |
XiaoQiDigipen
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5c2a799e83
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Merge pull request #54 from SHADE-DP/SP3-4-editor_fix
Editor implementation
Add in Hierarchy Panel and Inspector Panel
Editor init
Editor backend
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2022-09-26 16:02:04 +08:00 |
Sri Sham Haran
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de8c2ce630
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 15:59:38 +08:00 |
Sri Sham Haran
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2c16eb4393
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Reflect transform component
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2022-09-26 15:53:54 +08:00 |
Brandon Mak
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6307369e7f
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-26 14:50:04 +08:00 |
Brandon Mak
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0a024e1b2d
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Separated render graph contents into separate files
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2022-09-26 14:49:48 +08:00 |
XiaoQiDigipen
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0c8fdb4985
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Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Asset Manager Integration
Load fbx files into meshes
Load dds into memory
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2022-09-26 14:43:04 +08:00 |
Xiao Qi
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1c45b49937
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Merge branch 'main' into SP3-13-Assets-Manager
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2022-09-26 14:40:57 +08:00 |
Xiao Qi
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99534c1613
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SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
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2022-09-26 14:38:12 +08:00 |