Xiao Qi
f24346a6fd
Revert "TEMPORARY Push with all relative paths changed for building exe"
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This reverts commit 0979ee93e6
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2022-11-03 00:11:56 +08:00
Xiao Qi
0979ee93e6
TEMPORARY Push with all relative paths changed for building exe
2022-11-02 22:44:27 +08:00
XiaoQiDigipen
02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
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Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Kah Wei
c68c5adc0d
Added GetTextureHandle() to SHGraphicsSystem
2022-11-02 17:51:07 +08:00
Kah Wei
4721a133e1
Added a way to retrieve texture handles from texture indices
2022-11-02 17:43:28 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
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PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00
Kah Wei
f0ef9fc0cf
Fixed validation errors due to debug draw
2022-11-02 15:13:12 +08:00
Kah Wei
93c684fbb1
Merge branch 'main' into SP3-6-c-scripting
2022-11-02 13:42:41 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
1371302a40
Generalised Draw functions in SHDebugDrawSystem for potentially any number of draw queues
2022-11-02 09:34:36 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Diren D Bharwani
07bfb2f485
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-02 00:22:36 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Sri Sham Haran
129f92e4b6
mat inspector properties handling (WIP)
2022-11-01 21:49:42 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Kah Wei
0096bc4975
Debug Draw fixes
2022-11-01 20:32:35 +08:00
Kah Wei
674b4d5155
Fixed extra # appearing on all names of script variables
2022-11-01 20:29:03 +08:00
Brandon Mak
b0d08d27fd
SSAO is fully implemented
2022-11-01 20:10:59 +08:00
Sri Sham Haran
26591e8c24
material inspector
2022-11-01 19:03:08 +08:00
Diren D Bharwani
40be8a7962
Merge branch 'main' into SP3-12-SceneGraph
2022-11-01 19:00:12 +08:00
Kah Wei
8afe8c1a79
GameObjects on scripts can now be edited in the inspector and are serialized
2022-11-01 17:24:20 +08:00
XiaoQiDigipen
294e61a549
Merge pull request #153 from SHADE-DP/SP3-2-Physics
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SP3-2 Reworked Physics Component Removal, Added Editor State Change events
NEW
Events for editor state change added:
SH_EDITOR_ON_PLAY_EVENT,
SH_EDITOR_ON_PAUSE_EVENT,
SH_EDITOR_ON_STOP_EVENT
BUGFIX
Reworked physics component removal to match ECS update
2022-11-01 15:36:34 +08:00
Diren D Bharwani
e0dcf9e13e
Added Editor State Change events
2022-11-01 15:32:01 +08:00
Diren D Bharwani
4dcd60f239
Added rotation offsets to colliders
2022-11-01 15:10:47 +08:00
Kah Wei
d7429c4627
Merge branch 'main' into Fix-SetMesh
2022-11-01 14:56:16 +08:00
Kah Wei
e1587c7252
Fixed SetMesh() not working and loading of mesh and textures
2022-11-01 14:56:03 +08:00
Diren D Bharwani
35771a619a
Adjusted for new component removal method
2022-11-01 14:46:56 +08:00
maverickdgg
43604066b2
Merge branch 'main' into SP3-5-ECS
2022-11-01 14:22:20 +08:00
maverickdgg
d5cadfe8ed
Removed Component event now runs after the component has been removed from the sparse set
2022-11-01 14:21:43 +08:00
Diren D Bharwani
68be65f341
Fixed bug where collisions were reported in the wrong state
2022-11-01 14:08:47 +08:00
Kah Wei
450970579a
Merge branch 'main' into Fix-SetMesh
2022-11-01 13:38:34 +08:00
Brandon Mak
5852c409e6
SSAO WIP
2022-11-01 11:57:08 +08:00
Diren D Bharwani
9ec9411ce3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-01 02:42:33 +08:00
Diren D Bharwani
da690e4395
Simplified RigidBody Implementation
2022-11-01 02:41:08 +08:00