Commit Graph

264 Commits

Author SHA1 Message Date
Kah Wei 927944d55a Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering 2022-09-26 17:18:55 +08:00
Kah Wei d938007d8a Added TextureLibrary updating of descriptor sets 2022-09-26 17:18:51 +08:00
Kah Wei 5e7ffd6028 Added SHVkSampler and SHVKSamplerCache 2022-09-26 16:41:57 +08:00
Brandon Mak 0a024e1b2d Separated render graph contents into separate files 2022-09-26 14:49:48 +08:00
Brandon Mak a6f7ffab43 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-26 09:48:48 +08:00
Brandon Mak 9fe5793dd7 Split the render graph into multiple files
doesn't compile
2022-09-26 09:37:59 +08:00
XiaoQiDigipen 8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak 6d68e6cb5e FIXED MY SHIT WHEE
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei a5c804ca8b Fixed SHRenderGraph not moving the batcher 2022-09-26 00:08:32 +08:00
Brandon Mak 8649833604 subpass not null anymore 2022-09-25 23:45:05 +08:00
Brandon Mak dc6289e8cf WIP 2022-09-25 23:25:51 +08:00
Kah Wei fc5ff763f3 Added SHMaterialInstanceCache 2022-09-25 22:55:14 +08:00
Kah Wei a197ae842c Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same 2022-09-25 21:46:57 +08:00
Kah Wei 4e60b3495a Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
Kah Wei dd46881b67 Merge branch 'main' into SP3-1-Rendering 2022-09-25 18:57:14 +08:00
mushgunAX 8ab5afd3c4 first version of IM ready for PR 2022-09-25 16:39:01 +08:00
mushgunAX ef36ae462e Merge branch 'main' into SP3-10-input-management 2022-09-25 11:36:01 +08:00
Kah Wei 15f12a2608 Fixed warnings in SHBatch.cpp 2022-09-24 02:13:09 +08:00
Kah Wei 759c87e2a1 Material data on the GPU is now updated when material data changes 2022-09-24 02:07:47 +08:00
Brandon Mak 32278e1564 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-23 18:50:52 +08:00
Brandon Mak bd54b16e01 Ctor for compute pipelines 2022-09-23 18:50:40 +08:00
Kah Wei bb38246111 Added stress test code for 20000 objects 2022-09-23 18:49:04 +08:00
mushgunAX 3ed1034e62 Merge branch 'main' into SP3-10-input-management 2022-09-23 17:59:30 +08:00
mushgunAX 800732706e input pch move, init, exit, etc definitions 2022-09-23 17:42:31 +08:00
Kah Wei f8391d6c9e Modified TestScene space bar input to not destroy the object, only remove scripts 2022-09-23 16:45:06 +08:00
Kah Wei 77cccd63be Renderables now use TransformComponent's matrix 2022-09-23 16:41:44 +08:00
Kah Wei 04cdb25ddd Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei 23f0f9f77e Triple buffered the batching buffers 2022-09-23 16:24:35 +08:00
Diren D Bharwani c2e948a100 Fixed active state checks in transform system
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX ed56ad99df Merge branch 'main' into SP3-10-input-management 2022-09-23 13:41:50 +08:00
mushgunAX a0c29c666f progress on input manager, near ready for PR 2022-09-23 13:14:46 +08:00
Diren D Bharwani c77d9b2ff5 Changed editor pause for transform system to true 2022-09-22 22:58:14 +08:00
Kah Wei 5c4384b589 Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin 2022-09-22 20:53:03 +08:00
Kah Wei c4ab45ad34 Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Scenes/SBTestScene.cpp
#	SHADE_Application/src/Scenes/SBTestScene.h
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani 6d646851e2 Added missing transpose to transform update and a test component to application 2022-09-22 20:39:46 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Diren D Bharwani 0250687e06 Instantiated Transform System & Update Routine 2022-09-22 20:25:23 +08:00
Kah Wei 495d2b4b66 Added per-frame update of gpu transforms buffer 2022-09-22 20:04:53 +08:00
Brandon Mak cb31628e66 Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen 3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi 3a908b717b Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting 2022-09-22 17:08:11 +08:00
Xiao Qi 5bd35cec61 Fixed SHEventReceiver constructor callback return signature. 2022-09-22 17:07:59 +08:00
Kah Wei 2051d485eb Merge branch 'main' into SP3-6-c-scripting 2022-09-22 17:04:18 +08:00
Kah Wei 3b533ac03d Added faulty registration to entityDestroyed event 2022-09-22 16:40:49 +08:00
Diren D Bharwani 38dbd0c217 Removed static data member...again... 2022-09-22 15:49:00 +08:00
Diren D Bharwani d648fc8645 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-22 15:42:09 +08:00
Diren D Bharwani cda7330c5b Removed static data member for transform update routine 2022-09-22 14:56:58 +08:00
Diren D Bharwani 2d93c9559d Restructured Transform system to match intended system structure 2022-09-22 14:54:06 +08:00
Diren D Bharwani ed143661b3 Scene node active states propagate down the hierarchy
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Kah Wei f28d966ebb Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering 2022-09-22 12:40:25 +08:00