Commit Graph

398 Commits

Author SHA1 Message Date
Sri Sham Haran cebb1a2cf8 Deserialization WIP 2022-09-27 21:06:25 +08:00
Sri Sham Haran c4ed199165 Serialize Vec 2/3/4 2022-09-27 07:03:31 +08:00
Sri Sham Haran 233e7a0e8f Serialization fix 2022-09-26 23:51:20 +08:00
Sri Sham Haran 7247faee73 Serialization [WIP] 2022-09-26 21:08:59 +08:00
XiaoQiDigipen 728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi 3800c01c4a Added function in asset manager to retrieve all dds images 2022-09-26 17:48:27 +08:00
XiaoQiDigipen 5c2a799e83
Merge pull request #54 from SHADE-DP/SP3-4-editor_fix
Editor implementation
Add in Hierarchy Panel and Inspector Panel
Editor init
Editor backend
2022-09-26 16:02:04 +08:00
Sri Sham Haran de8c2ce630 Merge branch 'main' into SP3-4-editor_fix 2022-09-26 15:59:38 +08:00
Sri Sham Haran 2c16eb4393 Reflect transform component 2022-09-26 15:53:54 +08:00
XiaoQiDigipen 0c8fdb4985
Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Asset Manager Integration
Load fbx files into meshes
Load dds into memory
2022-09-26 14:43:04 +08:00
Xiao Qi 1c45b49937 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-26 14:40:57 +08:00
Xiao Qi 99534c1613 SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures

Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Sri Sham Haran 247930ea68 Merge branch 'main' into SP3-4-editor_fix 2022-09-26 14:04:02 +08:00
XiaoQiDigipen 8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
XiaoQiDigipen 9e43cdd1a7
Merge pull request #51 from SHADE-DP/HandleDebugging
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-26 00:52:30 +08:00
Brandon Mak 2305cb7588 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-26 00:38:44 +08:00
Brandon Mak 6d68e6cb5e FIXED MY SHIT WHEE
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Brandon Mak 31dff230ef FIXED MY SHIT WHEE 2022-09-26 00:37:58 +08:00
Kah Wei a5c804ca8b Fixed SHRenderGraph not moving the batcher 2022-09-26 00:08:32 +08:00
Brandon Mak 8649833604 subpass not null anymore 2022-09-25 23:45:05 +08:00
Brandon Mak dc6289e8cf WIP 2022-09-25 23:25:51 +08:00
Brandon Mak 8ac2c39e2b Fixed some render graph ctors and added if checks for buffers 2022-09-25 23:13:37 +08:00
Kah Wei fc5ff763f3 Added SHMaterialInstanceCache 2022-09-25 22:55:14 +08:00
Sri Sham Haran 335c19cfc7 Editor 2022-09-25 22:33:07 +08:00
Kah Wei a197ae842c Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same 2022-09-25 21:46:57 +08:00
Kah Wei 4e60b3495a Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
Kah Wei dd46881b67 Merge branch 'main' into SP3-1-Rendering 2022-09-25 18:57:14 +08:00
XiaoQiDigipen f6ef5a443d
Merge pull request #50 from SHADE-DP/SP3-10-input-management
Input Manager System first version implemented
Presently able to handle:

Reading keyboard key presses, mouse movement (with movement speed recorded), buttons and scrolling (which needs connection to WM_MOUSEWHEEL to call PollWheelVerticalDelta(wParam))
Records how long buttons have been pressed / released, able to get values by functions
Checks if buttons are toggled on / off & how long they've been toggled on / off
Bool returning functions. Check if keys / mouse buttons are pressed / held / released or not in frameWhat should be added soon:
Reading and handling controller input via XInput
Key bindings
Axis bindings
Custom axis
Axis data-retrieval functions
Input Buffer
Editor BindingsFunctions tested to work in an isolated breadboard environment. Should be able to work in this engine's context.
2022-09-25 17:00:30 +08:00
mushgunAX 8ab5afd3c4 first version of IM ready for PR 2022-09-25 16:39:01 +08:00
mushgunAX ef36ae462e Merge branch 'main' into SP3-10-input-management 2022-09-25 11:36:01 +08:00
Xiao Qi a0a57e7c29 Added test assets
Test line to call asset manager temporary load
2022-09-25 00:13:17 +08:00
Xiao Qi 18eca1897e Added in post build command to copy assimp dll
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Xiao Qi a39230ce42 More setting up for testing of gltf loading 2022-09-24 16:07:51 +08:00
Xiao Qi 78a20173e0 Changed AssetType underlying type
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi a907c7c575 SP3-103 SP3-104 Testing set up for loading gltf and dds 2022-09-24 13:37:12 +08:00
Xiao Qi a8a2e90c26 SP3-237 Added header data type into mesh asset in preparation for compilation of mesh 2022-09-24 13:36:43 +08:00
Xiao Qi cb73a8c5d1 Added file list in filesystem 2022-09-24 13:36:09 +08:00
Xiao Qi 225c247a85 Added missing SDL line back into engine premake 2022-09-24 12:59:21 +08:00
Xiao Qi cf4f905d91 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-24 12:40:31 +08:00
Kah Wei 15f12a2608 Fixed warnings in SHBatch.cpp 2022-09-24 02:13:09 +08:00
Kah Wei 759c87e2a1 Material data on the GPU is now updated when material data changes 2022-09-24 02:07:47 +08:00
XiaoQiDigipen 6c82d2b7d5
Merge pull request #47 from SHADE-DP/SP3-1-Rendering
Now able to render a cube and fixed numerous behind the scene issues with Vulkan abstractions
Updated rendering system to use transform system's matrices
2022-09-23 23:36:52 +08:00
Brandon Mak 32278e1564 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-23 18:50:52 +08:00
Brandon Mak bd54b16e01 Ctor for compute pipelines 2022-09-23 18:50:40 +08:00
Kah Wei bb38246111 Added stress test code for 20000 objects 2022-09-23 18:49:04 +08:00
mushgunAX 3ed1034e62 Merge branch 'main' into SP3-10-input-management 2022-09-23 17:59:30 +08:00
mushgunAX 800732706e input pch move, init, exit, etc definitions 2022-09-23 17:42:31 +08:00
Kah Wei f8391d6c9e Modified TestScene space bar input to not destroy the object, only remove scripts 2022-09-23 16:45:06 +08:00
Kah Wei 77cccd63be Renderables now use TransformComponent's matrix 2022-09-23 16:41:44 +08:00
Kah Wei 04cdb25ddd Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00