Xiao Qi
544716547e
Added preprocessor check for debug to turn off renderdoc
2022-11-03 02:37:38 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
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Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Xiao Qi
f24346a6fd
Revert "TEMPORARY Push with all relative paths changed for building exe"
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This reverts commit 0979ee93e6
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2022-11-03 00:11:56 +08:00
Xiao Qi
0979ee93e6
TEMPORARY Push with all relative paths changed for building exe
2022-11-02 22:44:27 +08:00
Xiao Qi
c96eeb7c5b
Removed xml
2022-11-02 22:36:44 +08:00
XiaoQiDigipen
09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
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AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
XiaoQiDigipen
02e9df4df7
Merge pull request #164 from SHADE-DP/SP3-10-input-management
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Zero out arrays in input manager
Properly zero out arrays in input manager so that it works in Release Mode, where arrays are not zeroed-out to save time.
2022-11-02 22:35:57 +08:00
XiaoQiDigipen
4b09f42adc
Merge pull request #168 from SHADE-DP/SP3-4-Editor
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Added material inspector and setting of materials
Fixed imgui breaking in release
Added material inspector
Allow setting of materials to renderable component
2022-11-02 21:48:07 +08:00
Sri Sham Haran
86254a5bf3
Merge branch 'main' into SP3-4-Editor
2022-11-02 21:41:38 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Kah Wei
c68c5adc0d
Added GetTextureHandle() to SHGraphicsSystem
2022-11-02 17:51:07 +08:00
Kah Wei
4721a133e1
Added a way to retrieve texture handles from texture indices
2022-11-02 17:43:28 +08:00
XiaoQiDigipen
c7f7254ff8
Merge pull request #167 from SHADE-DP/PlayerController
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PlayerController and PickAndThrow
PlayerController is done with movement and jump
PickAndThrow is done , can throw and pick up an object
Added getright in camera.cxx/.hxx
2022-11-02 17:40:50 +08:00
Glence
4f70b543b2
Merge branch 'main' into PlayerController
2022-11-02 17:36:04 +08:00
Glence
fc56973645
added getright in camera.cxx/.hxx
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PickandThrow is done
adjusted thirdPersonCamera and PlayerController to work with each other
2022-11-02 17:31:57 +08:00
XiaoQiDigipen
062a6c8c10
Merge pull request #166 from SHADE-DP/SP3-1-Rendering
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SSAO and lighting changes
2022-11-02 17:22:39 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
XiaoQiDigipen
3175d4c3a4
Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
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Added editor gridlines and fixed SHDebugDraw::DrawPoly()
2022-11-02 16:30:53 +08:00
mushgunAX
6ab6cc15a9
Zero out arrays for input manager
2022-11-02 16:14:26 +08:00
Diren D Bharwani
27526dfd92
Fixed relative size for sphere colliders
2022-11-02 16:12:47 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
d818adf2a2
Fixed DrawPoly()
2022-11-02 15:34:35 +08:00
Kah Wei
f0ef9fc0cf
Fixed validation errors due to debug draw
2022-11-02 15:13:12 +08:00
Brandon Mak
73be299aae
new SHMETA
2022-11-02 15:05:34 +08:00
mushgunAX
901e49cf1c
Merge branch 'main' into SP3-10-input-management
2022-11-02 14:50:56 +08:00
Brandon Mak
eb569a4263
Shader updates
2022-11-02 14:21:27 +08:00
XiaoQiDigipen
be53244a00
Merge pull request #161 from SHADE-DP/SP3-6-c-scripting
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Added IsInterpolating to RigidBody in C#
2022-11-02 13:53:28 +08:00
Kah Wei
7bda8b3998
Added IsInterpolating to RigidBody in C#
2022-11-02 13:48:53 +08:00
Kah Wei
93c684fbb1
Merge branch 'main' into SP3-6-c-scripting
2022-11-02 13:42:41 +08:00
mushgunAX
f513603479
AI Prototype implemented
2022-11-02 13:14:17 +08:00
mushgunAX
3826406f55
Merge branch 'main' into SP3-10-input-management
2022-11-02 11:37:23 +08:00
mushgunAX
4eb7879bf2
Revert "Create AIPrototype.cs"
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This reverts commit b0054d62c6
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2022-11-02 11:37:03 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Glence
218fc89fc8
Merge branch 'main' into PlayerController
2022-11-02 10:24:09 +08:00
Glence
8df82cae09
Merge remote-tracking branch 'origin/PlayerController' into PlayerController
2022-11-02 10:22:13 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
1371302a40
Generalised Draw functions in SHDebugDrawSystem for potentially any number of draw queues
2022-11-02 09:34:36 +08:00
XiaoQiDigipen
8c666ef236
Merge pull request #160 from SHADE-DP/SP3-1-DebugDraw2
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Added Debug Draw System
2022-11-02 02:29:33 +08:00
XiaoQiDigipen
b8e4c2b1bb
Merge pull request #159 from SHADE-DP/SP3-16-Math
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SP3-16 Slight rework to SHColour for compatibility
UPDATES
*SHColour is now compatible with SHVec4
2022-11-02 02:29:06 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Glence
4eef6143dc
base for pick and throw
2022-11-02 00:25:43 +08:00
Diren D Bharwani
07bfb2f485
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-11-02 00:22:36 +08:00
Glence
97a39d62c6
player controller done for now
2022-11-01 23:28:31 +08:00
Glence
dd0d336ccb
Merge branch 'main' into PlayerController
2022-11-01 22:03:52 +08:00