Brandon Mak
982f2de286
Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration
2022-10-23 16:36:22 +08:00
Brandon Mak
64002c6f2b
Camera Director integrated
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Still has bug
2022-10-23 16:04:58 +08:00
XiaoQiDigipen
438bce43f2
Merge pull request #109 from SHADE-DP/SP3-141-Camera-System
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Fixed editor camera
2022-10-23 15:07:10 +08:00
Brandon Mak
d4fe63722a
WIP (TODO: remember to change commit message)
2022-10-23 15:05:31 +08:00
maverickdgg
aa1b45c3de
Fixed editor camera
2022-10-23 15:03:24 +08:00
XiaoQiDigipen
845c833915
Merge pull request #108 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Added camera directors.
Use Transform Component's position and rotation for camera if entity has transform component.
Added a function to update editor camera
2022-10-23 12:52:36 +08:00
maverickdgg
96a7896da9
changed includes to SHHandle and SHResourceLibrary
2022-10-23 12:50:56 +08:00
maverickdgg
679533819f
Merge branch 'main' into SP3-141-Camera-System
2022-10-23 12:43:39 +08:00
maverickdgg
c15994532b
Added a function for editor camera update
2022-10-23 12:42:25 +08:00
maverickdgg
6039ec534d
Added clamping of camera, and copying of position and rotation from transform
2022-10-23 12:32:08 +08:00
XiaoQiDigipen
a484cb8e22
Merge pull request #106 from SHADE-DP/SP3-10-input-management
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Bindings and Controllers
Logical bindings are stored in a map of strings (keys) and logical binding data (values). Logical binding data includes:
Positive Key Codes
Negative Key Codes
Positive Controller Codes
Negative Controller Codes
Mouse X Positive Multiplier
Mouse Y Positive Multiplier
Bindings can only handle for one player for now. Up to four users can be implemented with relative ease, but that depends on whether we want to make the game multiplayer for some reason.
Controller inputs are also handled, with 20 different inputs for the controller.
2022-10-23 01:06:04 +08:00
mushgunAX
77aa5b8c7d
Bindings and Controllers
2022-10-22 23:27:43 +08:00
XiaoQiDigipen
eba318c54d
Merge pull request #105 from SHADE-DP/SP3-4-editor_fix
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Add Editor Features - Transform Gizmo
Added transform gizmo (UPDATE IMGUIZMO DEPENDENCY)
Small tweaks and fixes to editor
2022-10-21 20:58:47 +08:00
Brandon Mak
cc6e2189fa
WIP
2022-10-21 20:56:14 +08:00
Sri Sham Haran
d6123c8ed7
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 20:45:16 +08:00
Sri Sham Haran
99a69b0020
tweaks + add new ui font
2022-10-21 20:45:03 +08:00
Sri Sham Haran
b3ed320f9b
Transform Gizmo done. (Commands for it are wonky)
2022-10-21 18:39:50 +08:00
XiaoQiDigipen
52311d0ba6
Merge pull request #104 from SHADE-DP/SP3-13-ResourceManager
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Added SHResourceManager and Generic Handle
2022-10-21 17:11:51 +08:00
Kah Wei
e5628fbed8
Added functionality to retrieve AssetID from SHResourceManager using a Handle
2022-10-21 17:09:50 +08:00
Kah Wei
43c2680a82
Added generic Handles and fixed bugs with SHResourceManager
2022-10-21 15:38:39 +08:00
Kah Wei
7e15edb052
Completed initial implementation of SHResourceManager
2022-10-21 13:58:27 +08:00
maverickdgg
7e04bee8d6
Defaults main camera if the mainCamera is still unset
2022-10-21 10:17:32 +08:00
maverickdgg
267ad5f8c6
Set up the CameraDirector creation and setting of main camera
2022-10-21 09:53:19 +08:00
maverickdgg
31ad8b8c87
Added Resource Lib and handle for CameraDirector into camera system
2022-10-21 09:29:13 +08:00
Sri Sham Haran
bf0e7ab256
Merge branch 'main' into SP3-4-editor_fix
2022-10-21 08:57:25 +08:00
Brandon Mak
e8073bb67f
WIP
2022-10-21 08:42:58 +08:00
maverickdgg
29b6e7050d
camera director WIP
2022-10-21 08:11:12 +08:00
Brandon Mak
c252e4ce4b
Some restructuring with render graph storage.
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Lesser parameters passed around.
2022-10-21 07:01:51 +08:00
Brandon Mak
c177dabcd0
WIP (not working)
2022-10-20 19:36:43 +08:00
Sri Sham Haran
e01a608d8c
Transform gizmo finally rendering correctly
2022-10-20 19:16:03 +08:00
XiaoQiDigipen
2cf9c87509
Merge pull request #103 from SHADE-DP/Rename-ResourceManager
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The Great SHRenaming
Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
2022-10-20 19:02:49 +08:00
Kah Wei
0fadbc8a9d
Renamed Handle, ResourceManager and ResourceLibrary to SHHandle, SHResourceHub and SHResourceLibrary
2022-10-20 19:00:36 +08:00
XiaoQiDigipen
f5060ba0b0
Merge pull request #102 from SHADE-DP/SP3-6-c-scripting
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Added Script Serialization and Deserialization
2022-10-20 11:19:10 +08:00
XiaoQiDigipen
2db6644536
Merge pull request #101 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Done with editor camera
2022-10-20 11:18:57 +08:00
Kah Wei
323a95e5d5
Merge branch 'main' into SP3-6-c-scripting
2022-10-20 11:08:41 +08:00
Kah Wei
166a036142
Completed script serialization in YAML
2022-10-20 11:08:20 +08:00
Kah Wei
4bc91283c8
Fixed primitive fields not being serialised
2022-10-20 10:10:43 +08:00
Kah Wei
cfed342f9c
Modified script serialization to use a sequence of scripts instead of a map
2022-10-20 09:54:51 +08:00
maverickdgg
d32eb790ba
Some clean up
2022-10-20 09:34:33 +08:00
maverickdgg
736d7b652b
Added camera turning
2022-10-20 03:21:42 +08:00
maverickdgg
c23da81f68
Merge branch 'main' into SP3-141-Camera-System
2022-10-19 23:57:16 +08:00
Kah Wei
4f177bc455
Reworked script serialization and deserialization functions (WIP)
2022-10-19 20:43:22 +08:00
Sri Sham Haran
6051b7ded5
Tfm gizmo wip
2022-10-19 20:42:38 +08:00
Sri Sham Haran
125ce7b564
Merge branch 'main' into SP3-4-editor_fix
2022-10-19 17:43:22 +08:00
Brandon Mak
71502daac3
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-19 17:23:31 +08:00
Sri Sham Haran
a7e8320008
Copy/Paste Entities
2022-10-19 17:23:25 +08:00
XiaoQiDigipen
a21fc2ba11
Merge pull request #100 from SHADE-DP/SP3-1-Rendering
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Resize fix
2022-10-19 17:08:42 +08:00
Brandon Mak
603470eeb6
Fixed some camera resizing issues
2022-10-19 17:06:37 +08:00
Brandon Mak
b499d5fc55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-19 16:59:50 +08:00
XiaoQiDigipen
49b32d1992
Merge pull request #99 from SHADE-DP/CameraIntegration
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Camera Integration, viewport resize and resize fix
2022-10-19 16:59:11 +08:00