Diren D Bharwani
a08b123814
Added reactphysics to SHADE_Application premake file
2022-09-28 13:34:35 +08:00
Diren D Bharwani
cfd387e51c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-27 19:07:27 +08:00
Diren D Bharwani
357b36a9b0
Added RigidBody Component
2022-09-27 16:24:08 +08:00
Xiao Qi
e0ad6fbc71
Forked tinyddsloader into org
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Updated dependencies.bat
2022-09-27 16:11:03 +08:00
XiaoQiDigipen
4c23151a14
Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
2022-09-27 14:27:28 +08:00
Xiao Qi
5d022b7123
Fixed mipoffset
2022-09-27 14:12:05 +08:00
Xiao Qi
60540b1adc
Temp function to retrieve all textures
2022-09-27 14:09:44 +08:00
XiaoQiDigipen
033414f7ea
Merge pull request #56 from SHADE-DP/SP3-10-input-management
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Input Manager: Wheel Delta Poll and SH_API.h header
Minor changes. No new features.
2022-09-27 13:58:37 +08:00
Xiao Qi
a7badba8b9
Copied over function from Texture Library to Texture loader to convert dds format to vk format
2022-09-27 13:58:19 +08:00
mushgunAX
ce721b99e5
include SH_API.h
2022-09-27 13:37:52 +08:00
Xiao Qi
7487602151
SP3-104
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Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
2022-09-27 13:02:12 +08:00
Xiao Qi
1ea4689a89
SP3-237 Mesh write to binary file
2022-09-26 19:10:32 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Xiao Qi
4dd2335fb8
Removed assimp post processing flag that was removing animations
2022-09-26 19:09:45 +08:00
mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
XiaoQiDigipen
5c2a799e83
Merge pull request #54 from SHADE-DP/SP3-4-editor_fix
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Editor implementation
Add in Hierarchy Panel and Inspector Panel
Editor init
Editor backend
2022-09-26 16:02:04 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Diren D Bharwani
ea9390766b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-26 14:48:03 +08:00
XiaoQiDigipen
0c8fdb4985
Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Asset Manager Integration
Load fbx files into meshes
Load dds into memory
2022-09-26 14:43:04 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
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Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Diren D Bharwani
080ac83816
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-26 13:41:12 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
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Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
XiaoQiDigipen
9e43cdd1a7
Merge pull request #51 from SHADE-DP/HandleDebugging
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Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-26 00:52:30 +08:00
Brandon Mak
2305cb7588
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 00:38:44 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
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(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Brandon Mak
31dff230ef
FIXED MY SHIT WHEE
2022-09-26 00:37:58 +08:00
Kah Wei
a5c804ca8b
Fixed SHRenderGraph not moving the batcher
2022-09-26 00:08:32 +08:00
Brandon Mak
8649833604
subpass not null anymore
2022-09-25 23:45:05 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
Kah Wei
a197ae842c
Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
2022-09-25 21:46:57 +08:00
Kah Wei
4e60b3495a
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-25 20:28:01 +08:00
Kah Wei
dd46881b67
Merge branch 'main' into SP3-1-Rendering
2022-09-25 18:57:14 +08:00
XiaoQiDigipen
f6ef5a443d
Merge pull request #50 from SHADE-DP/SP3-10-input-management
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Input Manager System first version implemented
Presently able to handle:
Reading keyboard key presses, mouse movement (with movement speed recorded), buttons and scrolling (which needs connection to WM_MOUSEWHEEL to call PollWheelVerticalDelta(wParam))
Records how long buttons have been pressed / released, able to get values by functions
Checks if buttons are toggled on / off & how long they've been toggled on / off
Bool returning functions. Check if keys / mouse buttons are pressed / held / released or not in frameWhat should be added soon:
Reading and handling controller input via XInput
Key bindings
Axis bindings
Custom axis
Axis data-retrieval functions
Input Buffer
Editor BindingsFunctions tested to work in an isolated breadboard environment. Should be able to work in this engine's context.
2022-09-25 17:00:30 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
mushgunAX
ef36ae462e
Merge branch 'main' into SP3-10-input-management
2022-09-25 11:36:01 +08:00
Xiao Qi
a0a57e7c29
Added test assets
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Test line to call asset manager temporary load
2022-09-25 00:13:17 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
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Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Xiao Qi
a39230ce42
More setting up for testing of gltf loading
2022-09-24 16:07:51 +08:00
Xiao Qi
78a20173e0
Changed AssetType underlying type
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Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi
a907c7c575
SP3-103 SP3-104 Testing set up for loading gltf and dds
2022-09-24 13:37:12 +08:00
Xiao Qi
a8a2e90c26
SP3-237 Added header data type into mesh asset in preparation for compilation of mesh
2022-09-24 13:36:43 +08:00
Xiao Qi
cb73a8c5d1
Added file list in filesystem
2022-09-24 13:36:09 +08:00