mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
Kah Wei
a06c30266e
Merge branch 'main' into SP3-1-Rendering
2022-09-26 17:56:30 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
...
SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
Kah Wei
5ac90eebec
Fixed compilation errors
2022-09-26 17:26:33 +08:00
Kah Wei
927944d55a
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-26 17:18:55 +08:00
Kah Wei
d938007d8a
Added TextureLibrary updating of descriptor sets
2022-09-26 17:18:51 +08:00
Kah Wei
5e7ffd6028
Added SHVkSampler and SHVKSamplerCache
2022-09-26 16:41:57 +08:00
XiaoQiDigipen
5c2a799e83
Merge pull request #54 from SHADE-DP/SP3-4-editor_fix
...
Editor implementation
Add in Hierarchy Panel and Inspector Panel
Editor init
Editor backend
2022-09-26 16:02:04 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
5a92b77a3a
added missing ,
2022-09-26 15:52:21 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
Brandon Mak
6307369e7f
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-26 14:50:04 +08:00
Brandon Mak
0a024e1b2d
Separated render graph contents into separate files
2022-09-26 14:49:48 +08:00
Diren D Bharwani
ea9390766b
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-26 14:48:03 +08:00
XiaoQiDigipen
0c8fdb4985
Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager
...
SP3-13 Assets Management
Asset Manager Integration
Load fbx files into meshes
Load dds into memory
2022-09-26 14:43:04 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
...
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Diren D Bharwani
09ad981a96
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-26 13:59:00 +08:00
Diren D Bharwani
080ac83816
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-26 13:41:12 +08:00
Brandon Mak
a6f7ffab43
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 09:48:48 +08:00
Brandon Mak
9fe5793dd7
Split the render graph into multiple files
...
doesn't compile
2022-09-26 09:37:59 +08:00
Kah Wei
7cbb127937
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 09:09:19 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
...
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
XiaoQiDigipen
9e43cdd1a7
Merge pull request #51 from SHADE-DP/HandleDebugging
...
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-26 00:52:30 +08:00
Brandon Mak
2305cb7588
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 00:38:44 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
...
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Brandon Mak
31dff230ef
FIXED MY SHIT WHEE
2022-09-26 00:37:58 +08:00
Kah Wei
a5c804ca8b
Fixed SHRenderGraph not moving the batcher
2022-09-26 00:08:32 +08:00
Brandon Mak
8649833604
subpass not null anymore
2022-09-25 23:45:05 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
Kah Wei
a197ae842c
Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
2022-09-25 21:46:57 +08:00
Kah Wei
4e60b3495a
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-25 20:28:01 +08:00
Kah Wei
dd46881b67
Merge branch 'main' into SP3-1-Rendering
2022-09-25 18:57:14 +08:00
XiaoQiDigipen
f6ef5a443d
Merge pull request #50 from SHADE-DP/SP3-10-input-management
...
Input Manager System first version implemented
Presently able to handle:
Reading keyboard key presses, mouse movement (with movement speed recorded), buttons and scrolling (which needs connection to WM_MOUSEWHEEL to call PollWheelVerticalDelta(wParam))
Records how long buttons have been pressed / released, able to get values by functions
Checks if buttons are toggled on / off & how long they've been toggled on / off
Bool returning functions. Check if keys / mouse buttons are pressed / held / released or not in frameWhat should be added soon:
Reading and handling controller input via XInput
Key bindings
Axis bindings
Custom axis
Axis data-retrieval functions
Input Buffer
Editor BindingsFunctions tested to work in an isolated breadboard environment. Should be able to work in this engine's context.
2022-09-25 17:00:30 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
mushgunAX
ef36ae462e
Merge branch 'main' into SP3-10-input-management
2022-09-25 11:36:01 +08:00
Xiao Qi
a0a57e7c29
Added test assets
...
Test line to call asset manager temporary load
2022-09-25 00:13:17 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
...
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence
d7b5ae9f02
audiosystem base level done along with its components
2022-09-24 19:13:23 +08:00
Xiao Qi
a39230ce42
More setting up for testing of gltf loading
2022-09-24 16:07:51 +08:00
Xiao Qi
78a20173e0
Changed AssetType underlying type
...
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi
a907c7c575
SP3-103 SP3-104 Testing set up for loading gltf and dds
2022-09-24 13:37:12 +08:00