Kah Wei
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04b452543c
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Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
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2022-09-27 16:05:47 +08:00 |
Kah Wei
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10b22374c0
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-27 15:48:51 +08:00 |
Kah Wei
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b3417c2011
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Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
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2022-09-27 15:44:36 +08:00 |
XiaoQiDigipen
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4c23151a14
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Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
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2022-09-27 14:27:28 +08:00 |
Kah Wei
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76617ae571
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Enabled Multi-Draw Indirect feature
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2022-09-27 14:12:14 +08:00 |
Xiao Qi
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5d022b7123
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Fixed mipoffset
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2022-09-27 14:12:05 +08:00 |
Kah Wei
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65c67c14b7
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Fixed crash if no textures were loaded
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2022-09-27 14:11:56 +08:00 |
Xiao Qi
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60540b1adc
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Temp function to retrieve all textures
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2022-09-27 14:09:44 +08:00 |
Xiao Qi
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a7badba8b9
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Copied over function from Texture Library to Texture loader to convert dds format to vk format
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2022-09-27 13:58:19 +08:00 |
Kah Wei
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e9496bead6
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Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
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2022-09-27 13:43:59 +08:00 |
mushgunAX
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ce721b99e5
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include SH_API.h
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2022-09-27 13:37:52 +08:00 |
Xiao Qi
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7487602151
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SP3-104
Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
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2022-09-27 13:02:12 +08:00 |
Brandon Mak
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187329c384
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Fixed texture issues
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2022-09-27 12:02:06 +08:00 |
Kah Wei
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3e2bcf28b6
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Added texture loading that is almost working
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2022-09-26 20:59:20 +08:00 |
Xiao Qi
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1ea4689a89
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SP3-237 Mesh write to binary file
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2022-09-26 19:10:32 +08:00 |
Xiao Qi
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caab2c37ab
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Added GLTF extension recognisation
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2022-09-26 19:10:12 +08:00 |
Xiao Qi
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4dd2335fb8
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Removed assimp post processing flag that was removing animations
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2022-09-26 19:09:45 +08:00 |
mushgunAX
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3b0ea251f3
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mouse wheel delta poll
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2022-09-26 18:08:59 +08:00 |
Kah Wei
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a06c30266e
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Merge branch 'main' into SP3-1-Rendering
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2022-09-26 17:56:30 +08:00 |
XiaoQiDigipen
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728d615425
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Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
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2022-09-26 17:49:06 +08:00 |
Xiao Qi
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3800c01c4a
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Added function in asset manager to retrieve all dds images
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2022-09-26 17:48:27 +08:00 |
Kah Wei
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5ac90eebec
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Fixed compilation errors
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2022-09-26 17:26:33 +08:00 |
Kah Wei
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927944d55a
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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2022-09-26 17:18:55 +08:00 |
Kah Wei
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d938007d8a
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Added TextureLibrary updating of descriptor sets
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2022-09-26 17:18:51 +08:00 |
Kah Wei
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5e7ffd6028
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Added SHVkSampler and SHVKSamplerCache
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2022-09-26 16:41:57 +08:00 |
Sri Sham Haran
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de8c2ce630
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 15:59:38 +08:00 |
Sri Sham Haran
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2c16eb4393
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Reflect transform component
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2022-09-26 15:53:54 +08:00 |
Brandon Mak
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0a024e1b2d
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Separated render graph contents into separate files
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2022-09-26 14:49:48 +08:00 |
Xiao Qi
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1c45b49937
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Merge branch 'main' into SP3-13-Assets-Manager
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2022-09-26 14:40:57 +08:00 |
Xiao Qi
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99534c1613
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SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
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2022-09-26 14:38:12 +08:00 |
Sri Sham Haran
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247930ea68
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Merge branch 'main' into SP3-4-editor_fix
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2022-09-26 14:04:02 +08:00 |
Brandon Mak
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a6f7ffab43
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-26 09:48:48 +08:00 |
Brandon Mak
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9fe5793dd7
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Split the render graph into multiple files
doesn't compile
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2022-09-26 09:37:59 +08:00 |
XiaoQiDigipen
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8d32d76381
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Merge pull request #52 from SHADE-DP/SP3-1-Rendering
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
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2022-09-26 00:53:08 +08:00 |
Brandon Mak
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6d68e6cb5e
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FIXED MY SHIT WHEE
(render graph color present attachment now have correct layout)
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2022-09-26 00:38:36 +08:00 |
Kah Wei
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a5c804ca8b
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Fixed SHRenderGraph not moving the batcher
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2022-09-26 00:08:32 +08:00 |
Brandon Mak
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8649833604
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subpass not null anymore
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2022-09-25 23:45:05 +08:00 |
Brandon Mak
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dc6289e8cf
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WIP
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2022-09-25 23:25:51 +08:00 |
Brandon Mak
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8ac2c39e2b
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Fixed some render graph ctors and added if checks for buffers
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2022-09-25 23:13:37 +08:00 |
Kah Wei
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fc5ff763f3
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Added SHMaterialInstanceCache
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2022-09-25 22:55:14 +08:00 |
Sri Sham Haran
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335c19cfc7
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Editor
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2022-09-25 22:33:07 +08:00 |
Kah Wei
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a197ae842c
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Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
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2022-09-25 21:46:57 +08:00 |
Kah Wei
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4e60b3495a
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Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
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2022-09-25 20:28:01 +08:00 |
Kah Wei
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dd46881b67
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Merge branch 'main' into SP3-1-Rendering
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2022-09-25 18:57:14 +08:00 |
mushgunAX
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8ab5afd3c4
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first version of IM ready for PR
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2022-09-25 16:39:01 +08:00 |
mushgunAX
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ef36ae462e
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Merge branch 'main' into SP3-10-input-management
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2022-09-25 11:36:01 +08:00 |
Xiao Qi
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18eca1897e
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Added in post build command to copy assimp dll
Added in SH_API to asset manager class
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2022-09-24 22:52:42 +08:00 |
Xiao Qi
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a39230ce42
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More setting up for testing of gltf loading
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2022-09-24 16:07:51 +08:00 |
Xiao Qi
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78a20173e0
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Changed AssetType underlying type
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
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2022-09-24 16:07:26 +08:00 |
Xiao Qi
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a907c7c575
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SP3-103 SP3-104 Testing set up for loading gltf and dds
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2022-09-24 13:37:12 +08:00 |