Glence
5f4c81aeed
comment out audiosystem from application to prevent accidents
2022-09-28 18:22:53 +08:00
Glence
e71941cccf
removing not needed buttons
2022-09-28 18:12:01 +08:00
Glence
43ad883bdb
removing unnecessary creation of cpmponent
2022-09-28 18:08:49 +08:00
Glence
658562bdc4
Merge branch 'main' into SP3-129-AudioSystem
2022-09-28 17:51:40 +08:00
Glence
bed6a144f8
banks curr working
2022-09-28 17:25:14 +08:00
Xiao Qi
6ef30bc415
post processing copy for publish build
2022-09-28 17:22:22 +08:00
XiaoQiDigipen
2ce927d471
Merge pull request #60 from SHADE-DP/SP3-16-Math
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SP3-16 Fixed vector subscript operator return type
BUGFIX
SHVec2, 3 & 4 (non-const) subscript operators now return a reference to the element
2022-09-28 17:09:58 +08:00
XiaoQiDigipen
a9932d5494
Merge pull request #59 from SHADE-DP/SP3-19-frame-rate-controller
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FRC changed
FRC code changed to adapt better with current state of the engine. Sole purpose to retrieve the varying raw delta time
Only two functions:
Get the varying raw delta time of the current frame
Update the FRC to update the raw delta time
2022-09-28 17:09:31 +08:00
XiaoQiDigipen
9d00748d85
Merge pull request #58 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Changed Predicate Type for SCeneGraph::Traverse
2022-09-28 17:08:59 +08:00
Diren D Bharwani
170ae5ac6b
Fixed vector subscript operators return types
2022-09-28 17:06:37 +08:00
Diren D Bharwani
b8224771d2
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-28 16:53:44 +08:00
Glence
7fcac5e0eb
god knows whats diff but audio is sort of working ish
2022-09-27 23:57:11 +08:00
Xiao Qi
d5cc923413
Hard coded to always load racoon mesh instead of bag
2022-09-27 22:37:49 +08:00
mushgunAX
1813ad138c
FRC changed
2022-09-27 22:05:59 +08:00
Diren D Bharwani
e58bb4f061
Changed predicate type for scene graph traverse to std::function
2022-09-27 17:15:43 +08:00
Diren D Bharwani
b0d3d3a6c5
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-27 16:59:31 +08:00
Xiao Qi
e0ad6fbc71
Forked tinyddsloader into org
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Updated dependencies.bat
2022-09-27 16:11:03 +08:00
XiaoQiDigipen
4c23151a14
Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
2022-09-27 14:27:28 +08:00
Xiao Qi
5d022b7123
Fixed mipoffset
2022-09-27 14:12:05 +08:00
Glence
3c3b6a285b
Merge branch 'main' into SP3-129-AudioSystem
2022-09-27 14:11:16 +08:00
Glence
ee7cb36896
added the banks for testing
2022-09-27 14:11:04 +08:00
Xiao Qi
60540b1adc
Temp function to retrieve all textures
2022-09-27 14:09:44 +08:00
XiaoQiDigipen
033414f7ea
Merge pull request #56 from SHADE-DP/SP3-10-input-management
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Input Manager: Wheel Delta Poll and SH_API.h header
Minor changes. No new features.
2022-09-27 13:58:37 +08:00
Xiao Qi
a7badba8b9
Copied over function from Texture Library to Texture loader to convert dds format to vk format
2022-09-27 13:58:19 +08:00
mushgunAX
ce721b99e5
include SH_API.h
2022-09-27 13:37:52 +08:00
Xiao Qi
7487602151
SP3-104
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Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
2022-09-27 13:02:12 +08:00
Glence
69041980f5
added the base for bank
2022-09-26 23:27:55 +08:00
Glence
eeaf86e968
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 23:21:01 +08:00
Xiao Qi
1ea4689a89
SP3-237 Mesh write to binary file
2022-09-26 19:10:32 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Xiao Qi
4dd2335fb8
Removed assimp post processing flag that was removing animations
2022-09-26 19:09:45 +08:00
mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
XiaoQiDigipen
5c2a799e83
Merge pull request #54 from SHADE-DP/SP3-4-editor_fix
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Editor implementation
Add in Hierarchy Panel and Inspector Panel
Editor init
Editor backend
2022-09-26 16:02:04 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
5a92b77a3a
added missing ,
2022-09-26 15:52:21 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
XiaoQiDigipen
0c8fdb4985
Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Asset Manager Integration
Load fbx files into meshes
Load dds into memory
2022-09-26 14:43:04 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
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Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Diren D Bharwani
09ad981a96
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-26 13:59:00 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
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Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
XiaoQiDigipen
9e43cdd1a7
Merge pull request #51 from SHADE-DP/HandleDebugging
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Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-26 00:52:30 +08:00
Brandon Mak
2305cb7588
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 00:38:44 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
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(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00