Commit Graph

  • 4fcb5e313b Added more objects + tested materials (still needs testing) Brandon Mak 2022-09-28 18:03:46 +0800
  • c698bac731 Merge remote-tracking branch 'origin/main' into SP3-2-Physics Diren D Bharwani 2022-09-28 17:52:02 +0800
  • 658562bdc4 Merge branch 'main' into SP3-129-AudioSystem Glence 2022-09-28 17:51:40 +0800
  • bed6a144f8 banks curr working Glence 2022-09-28 17:25:14 +0800
  • 6ef30bc415 post processing copy for publish build Xiao Qi 2022-09-28 17:22:22 +0800
  • 2ce927d471
    Merge pull request #60 from SHADE-DP/SP3-16-Math XiaoQiDigipen 2022-09-28 17:09:58 +0800
  • a9932d5494
    Merge pull request #59 from SHADE-DP/SP3-19-frame-rate-controller XiaoQiDigipen 2022-09-28 17:09:31 +0800
  • 9d00748d85
    Merge pull request #58 from SHADE-DP/SP3-12-SceneGraph XiaoQiDigipen 2022-09-28 17:08:59 +0800
  • 170ae5ac6b Fixed vector subscript operators return types Diren D Bharwani 2022-09-28 17:06:37 +0800
  • b8224771d2 Merge remote-tracking branch 'origin/main' into SP3-16-Math Diren D Bharwani 2022-09-28 16:53:44 +0800
  • 097b1be3f7 Added Physics System Diren D Bharwani 2022-09-28 16:15:36 +0800
  • 94a7258eb3 Context menu for the script inspector will now work even when collapsed Kah Wei 2022-09-28 15:33:32 +0800
  • 2df9252e17 Fixed material desc set binding Brandon Mak 2022-09-28 15:31:37 +0800
  • 3730c2125f Modified script inspectors to use the vector widgets from SHEditorWidgets. SHEditorWidget is now a static class. Kah Wei 2022-09-28 15:28:59 +0800
  • 658054bc14 Merge branch 'SP3-12-SceneGraph' into SP3-2-Physics Diren D Bharwani 2022-09-28 15:26:07 +0800
  • d9582cd0bd Fixed first instance in MDI call being wrong Kah Wei 2022-09-28 14:47:50 +0800
  • a08b123814 Added reactphysics to SHADE_Application premake file Diren D Bharwani 2022-09-28 13:34:35 +0800
  • a2311a473e Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" Brandon Mak 2022-09-28 10:29:42 +0800
  • a23f4f5218 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering Brandon Mak 2022-09-28 10:28:19 +0800
  • d9cdf26098 Changed depth buffer format Brandon Mak 2022-09-28 10:28:12 +0800
  • ac70758341 Merge remote-tracking branch 'origin/main' into SP3-4-editor_fix Sri Sham Haran 2022-09-28 10:14:20 +0800
  • 766abbc0ec #comment Added camera component and system maverickdgg 2022-09-28 07:43:37 +0800
  • 7010e1b688 Added initial implementation of script inspector Kah Wei 2022-09-28 00:06:47 +0800
  • 7fcac5e0eb god knows whats diff but audio is sort of working ish Glence 2022-09-27 23:57:11 +0800
  • d5cc923413 Hard coded to always load racoon mesh instead of bag Xiao Qi 2022-09-27 22:37:49 +0800
  • 1813ad138c FRC changed SP3-19-frame-rate-controller mushgunAX 2022-09-27 22:05:59 +0800
  • d71fbc22de Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering Kah Wei 2022-09-27 21:07:55 +0800
  • cebb1a2cf8 Deserialization WIP Sri Sham Haran 2022-09-27 21:06:25 +0800
  • 61219f5136 Added tests for material binding and fixed some crashes Kah Wei 2022-09-27 21:06:14 +0800
  • 36b3872fb6 combo box for enumerations [WIP] Sri Sham Haran 2022-09-27 21:05:49 +0800
  • 70940534e1 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering Brandon Mak 2022-09-27 20:07:29 +0800
  • 055a0a1711 Fixed textures not loading correctly Kah Wei 2022-09-27 19:52:36 +0800
  • d6cff821dd Merge branch 'main' into SP3-4-editor_fix Sri Sham Haran 2022-09-27 19:48:08 +0800
  • b7adf8815b Fixed camera. Can see texture now Brandon Mak 2022-09-27 19:18:45 +0800
  • a57c4d0d73 WIP Script Inspector Kah Wei 2022-09-27 19:17:53 +0800
  • cfd387e51c Merge remote-tracking branch 'origin/main' into SP3-2-Physics Diren D Bharwani 2022-09-27 19:07:27 +0800
  • e58bb4f061 Changed predicate type for scene graph traverse to std::function Diren D Bharwani 2022-09-27 17:15:43 +0800
  • 4effe016e4 Options to rebuild scripts at runtime are now present in the editor Kah Wei 2022-09-27 17:13:32 +0800
  • b0d3d3a6c5 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph Diren D Bharwani 2022-09-27 16:59:31 +0800
  • 14cd0b4be9 Fixed SHTextureLoader loading wrong mipmap offsets Kah Wei 2022-09-27 16:45:35 +0800
  • 337894ebc2 Merge branch 'main' into SP3-6-c-scripting Kah Wei 2022-09-27 16:39:02 +0800
  • 357b36a9b0 Added RigidBody Component Diren D Bharwani 2022-09-27 16:24:08 +0800
  • ecd1c10fea Merge branch 'main' into SP3-1-Rendering Kah Wei 2022-09-27 16:13:31 +0800
  • e0ad6fbc71 Forked tinyddsloader into org Updated dependencies.bat Xiao Qi 2022-09-27 16:11:03 +0800
  • 04b452543c Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset Kah Wei 2022-09-27 16:05:47 +0800
  • 10b22374c0 Merge branch 'main' into SP3-1-Rendering Kah Wei 2022-09-27 15:48:51 +0800
  • b3417c2011 Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set Kah Wei 2022-09-27 15:44:36 +0800
  • 4c23151a14
    Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager XiaoQiDigipen 2022-09-27 14:27:28 +0800
  • 76617ae571 Enabled Multi-Draw Indirect feature Kah Wei 2022-09-27 14:12:14 +0800
  • 5d022b7123 Fixed mipoffset Xiao Qi 2022-09-27 14:12:05 +0800
  • 65c67c14b7 Fixed crash if no textures were loaded Kah Wei 2022-09-27 14:11:56 +0800
  • 3c3b6a285b Merge branch 'main' into SP3-129-AudioSystem Glence 2022-09-27 14:11:16 +0800
  • ee7cb36896 added the banks for testing Glence 2022-09-27 14:11:04 +0800
  • 60540b1adc Temp function to retrieve all textures Xiao Qi 2022-09-27 14:09:44 +0800
  • 033414f7ea
    Merge pull request #56 from SHADE-DP/SP3-10-input-management XiaoQiDigipen 2022-09-27 13:58:37 +0800
  • a7badba8b9 Copied over function from Texture Library to Texture loader to convert dds format to vk format Xiao Qi 2022-09-27 13:58:19 +0800
  • e9496bead6 Fixed bug where different Renderables of different meshes are thrown into the same SubBatch Kah Wei 2022-09-27 13:43:59 +0800
  • ce721b99e5 include SH_API.h mushgunAX 2022-09-27 13:37:52 +0800
  • 7487602151 SP3-104 Renamed DDS to Texture in most places Prepared SHTextureAsset for ease of load into buffer and compilation Added Copy constructor for SHTextureAsset Xiao Qi 2022-09-27 13:02:12 +0800
  • 6f3c1ed97b Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering Brandon Mak 2022-09-27 12:56:19 +0800
  • 187329c384 Fixed texture issues Brandon Mak 2022-09-27 12:02:06 +0800
  • c4ed199165 Serialize Vec 2/3/4 Sri Sham Haran 2022-09-27 07:03:31 +0800
  • 085ab50ec7 Added a script to test Transform modifications Kah Wei 2022-09-27 01:57:23 +0800
  • e42283a553 Fixed RTTR linker errors Kah Wei 2022-09-27 01:12:02 +0800
  • 233e7a0e8f Serialization fix Sri Sham Haran 2022-09-26 23:51:20 +0800
  • 69041980f5 added the base for bank Glence 2022-09-26 23:27:55 +0800
  • eeaf86e968 Merge branch 'main' into SP3-129-AudioSystem Glence 2022-09-26 23:21:01 +0800
  • b375ab9a50 device wait idle Sri Sham Haran 2022-09-26 23:14:10 +0800
  • b5f7ff1106 Merge branch 'main' into SP3-6-c-scripting Kah Wei 2022-09-26 22:40:35 +0800
  • 7247faee73 Serialization [WIP] Sri Sham Haran 2022-09-26 21:08:59 +0800
  • 3e2bcf28b6 Added texture loading that is almost working Kah Wei 2022-09-26 20:59:20 +0800
  • 1ea4689a89 SP3-237 Mesh write to binary file Xiao Qi 2022-09-26 19:10:32 +0800
  • caab2c37ab Added GLTF extension recognisation Xiao Qi 2022-09-26 19:10:12 +0800
  • 4dd2335fb8 Removed assimp post processing flag that was removing animations Xiao Qi 2022-09-26 19:09:45 +0800
  • 240e5e9394 Merge branch 'main' into Editor_widgets Glence 2022-09-26 18:55:31 +0800
  • 3d7876c987 added fix for closing editor windows Glence 2022-09-26 18:33:37 +0800
  • 1f45b0ceca added all the widgets helper Glence 2022-09-26 18:09:21 +0800
  • 3b0ea251f3 mouse wheel delta poll mushgunAX 2022-09-26 18:08:59 +0800
  • a06c30266e Merge branch 'main' into SP3-1-Rendering Kah Wei 2022-09-26 17:56:30 +0800
  • 728d615425
    Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager XiaoQiDigipen 2022-09-26 17:49:06 +0800
  • 3800c01c4a Added function in asset manager to retrieve all dds images Xiao Qi 2022-09-26 17:48:27 +0800
  • 5ac90eebec Fixed compilation errors Kah Wei 2022-09-26 17:26:33 +0800
  • 927944d55a Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering Kah Wei 2022-09-26 17:18:55 +0800
  • d938007d8a Added TextureLibrary updating of descriptor sets Kah Wei 2022-09-26 17:18:51 +0800
  • 5e7ffd6028 Added SHVkSampler and SHVKSamplerCache Kah Wei 2022-09-26 16:41:57 +0800
  • 5c2a799e83
    Merge pull request #54 from SHADE-DP/SP3-4-editor_fix XiaoQiDigipen 2022-09-26 16:02:04 +0800
  • de8c2ce630 Merge branch 'main' into SP3-4-editor_fix Sri Sham Haran 2022-09-26 15:59:38 +0800
  • 2c16eb4393 Reflect transform component Sri Sham Haran 2022-09-26 15:53:54 +0800
  • 5a92b77a3a added missing , Glence 2022-09-26 15:52:21 +0800
  • ac7ab83c16 Merge branch 'main' into SP3-129-AudioSystem Glence 2022-09-26 15:51:59 +0800
  • d0d796781b remove audiosourcecomponent Glence 2022-09-26 15:50:07 +0800
  • 6307369e7f Merge remote-tracking branch 'origin/main' into SP3-1-Rendering Brandon Mak 2022-09-26 14:50:04 +0800
  • 0a024e1b2d Separated render graph contents into separate files Brandon Mak 2022-09-26 14:49:48 +0800
  • ea9390766b Merge remote-tracking branch 'origin/main' into SP3-2-Physics Diren D Bharwani 2022-09-26 14:48:03 +0800
  • 0c8fdb4985
    Merge pull request #53 from SHADE-DP/SP3-13-Assets-Manager XiaoQiDigipen 2022-09-26 14:43:04 +0800
  • 1c45b49937 Merge branch 'main' into SP3-13-Assets-Manager Xiao Qi 2022-09-26 14:40:57 +0800
  • 99534c1613 SP3-103 SP3-104 Separated mesh and texture loading Xiao Qi 2022-09-26 14:38:12 +0800
  • 65a6014b1c Merge branch 'main' into SP3-129-AudioSystem Glence 2022-09-26 14:08:43 +0800
  • 247930ea68 Merge branch 'main' into SP3-4-editor_fix Sri Sham Haran 2022-09-26 14:04:02 +0800
  • 09ad981a96 Merge remote-tracking branch 'origin/main' into SP3-16-Math Diren D Bharwani 2022-09-26 13:59:00 +0800