Commit Graph

1745 Commits

Author SHA1 Message Date
Sri Sham Haran 2c16eb4393 Reflect transform component 2022-09-26 15:53:54 +08:00
Glence ac7ab83c16 Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
Glence d0d796781b remove audiosourcecomponent 2022-09-26 15:50:07 +08:00
Brandon Mak 0a024e1b2d Separated render graph contents into separate files 2022-09-26 14:49:48 +08:00
Xiao Qi 1c45b49937 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-26 14:40:57 +08:00
Xiao Qi 99534c1613 SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures

Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence 65a6014b1c Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 14:08:43 +08:00
Sri Sham Haran 247930ea68 Merge branch 'main' into SP3-4-editor_fix 2022-09-26 14:04:02 +08:00
Brandon Mak a6f7ffab43 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-26 09:48:48 +08:00
Brandon Mak 9fe5793dd7 Split the render graph into multiple files
doesn't compile
2022-09-26 09:37:59 +08:00
Kah Wei 7cbb127937 Merge branch 'main' into SP3-6-c-scripting 2022-09-26 09:09:19 +08:00
XiaoQiDigipen 8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak 6d68e6cb5e FIXED MY SHIT WHEE
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei a5c804ca8b Fixed SHRenderGraph not moving the batcher 2022-09-26 00:08:32 +08:00
Brandon Mak 8649833604 subpass not null anymore 2022-09-25 23:45:05 +08:00
Brandon Mak dc6289e8cf WIP 2022-09-25 23:25:51 +08:00
Brandon Mak 8ac2c39e2b Fixed some render graph ctors and added if checks for buffers 2022-09-25 23:13:37 +08:00
Kah Wei fc5ff763f3 Added SHMaterialInstanceCache 2022-09-25 22:55:14 +08:00
Sri Sham Haran 335c19cfc7 Editor 2022-09-25 22:33:07 +08:00
Kah Wei a197ae842c Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same 2022-09-25 21:46:57 +08:00
Kah Wei 4e60b3495a Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
Kah Wei dd46881b67 Merge branch 'main' into SP3-1-Rendering 2022-09-25 18:57:14 +08:00
mushgunAX 8ab5afd3c4 first version of IM ready for PR 2022-09-25 16:39:01 +08:00
mushgunAX ef36ae462e Merge branch 'main' into SP3-10-input-management 2022-09-25 11:36:01 +08:00
Xiao Qi 18eca1897e Added in post build command to copy assimp dll
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence d7b5ae9f02 audiosystem base level done along with its components 2022-09-24 19:13:23 +08:00
Xiao Qi a39230ce42 More setting up for testing of gltf loading 2022-09-24 16:07:51 +08:00
Xiao Qi 78a20173e0 Changed AssetType underlying type
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi a907c7c575 SP3-103 SP3-104 Testing set up for loading gltf and dds 2022-09-24 13:37:12 +08:00
Xiao Qi a8a2e90c26 SP3-237 Added header data type into mesh asset in preparation for compilation of mesh 2022-09-24 13:36:43 +08:00
Xiao Qi cb73a8c5d1 Added file list in filesystem 2022-09-24 13:36:09 +08:00
Xiao Qi 225c247a85 Added missing SDL line back into engine premake 2022-09-24 12:59:21 +08:00
Xiao Qi cf4f905d91 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-24 12:40:31 +08:00
Kah Wei 15f12a2608 Fixed warnings in SHBatch.cpp 2022-09-24 02:13:09 +08:00
Kah Wei 759c87e2a1 Material data on the GPU is now updated when material data changes 2022-09-24 02:07:47 +08:00
Glence c4105510b8 Merge branch 'main' into SP3-129-AudioSystem 2022-09-23 23:01:22 +08:00
Kah Wei 187142d5c3 Added Transform Component C# interface 2022-09-23 19:57:29 +08:00
Brandon Mak 32278e1564 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-23 18:50:52 +08:00
Brandon Mak bd54b16e01 Ctor for compute pipelines 2022-09-23 18:50:40 +08:00
Kah Wei bb38246111 Added stress test code for 20000 objects 2022-09-23 18:49:04 +08:00
mushgunAX 3ed1034e62 Merge branch 'main' into SP3-10-input-management 2022-09-23 17:59:30 +08:00
mushgunAX 800732706e input pch move, init, exit, etc definitions 2022-09-23 17:42:31 +08:00
Kah Wei f8391d6c9e Modified TestScene space bar input to not destroy the object, only remove scripts 2022-09-23 16:45:06 +08:00
Kah Wei 77cccd63be Renderables now use TransformComponent's matrix 2022-09-23 16:41:44 +08:00
Kah Wei 04cdb25ddd Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei 23f0f9f77e Triple buffered the batching buffers 2022-09-23 16:24:35 +08:00
Diren D Bharwani c2e948a100 Fixed active state checks in transform system
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX ed56ad99df Merge branch 'main' into SP3-10-input-management 2022-09-23 13:41:50 +08:00
mushgunAX a0c29c666f progress on input manager, near ready for PR 2022-09-23 13:14:46 +08:00
Glence f6bab2165c Merge branch 'main' into SP3-129-AudioSystem 2022-09-23 09:59:52 +08:00
Diren D Bharwani c77d9b2ff5 Changed editor pause for transform system to true 2022-09-22 22:58:14 +08:00
Kah Wei 5c4384b589 Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin 2022-09-22 20:53:03 +08:00
Kah Wei c4ab45ad34 Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Scenes/SBTestScene.cpp
#	SHADE_Application/src/Scenes/SBTestScene.h
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani 6d646851e2 Added missing transpose to transform update and a test component to application 2022-09-22 20:39:46 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Diren D Bharwani 0250687e06 Instantiated Transform System & Update Routine 2022-09-22 20:25:23 +08:00
Kah Wei 495d2b4b66 Added per-frame update of gpu transforms buffer 2022-09-22 20:04:53 +08:00
Brandon Mak cb31628e66 Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen 3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi 3a908b717b Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting 2022-09-22 17:08:11 +08:00
Xiao Qi 5bd35cec61 Fixed SHEventReceiver constructor callback return signature. 2022-09-22 17:07:59 +08:00
Kah Wei 2051d485eb Merge branch 'main' into SP3-6-c-scripting 2022-09-22 17:04:18 +08:00
Kah Wei 3b533ac03d Added faulty registration to entityDestroyed event 2022-09-22 16:40:49 +08:00
Diren D Bharwani 38dbd0c217 Removed static data member...again... 2022-09-22 15:49:00 +08:00
Diren D Bharwani d648fc8645 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-22 15:42:09 +08:00
Diren D Bharwani cda7330c5b Removed static data member for transform update routine 2022-09-22 14:56:58 +08:00
Diren D Bharwani 2d93c9559d Restructured Transform system to match intended system structure 2022-09-22 14:54:06 +08:00
Diren D Bharwani ed143661b3 Scene node active states propagate down the hierarchy
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence 8066c3cd6a added audioSystem(the base not working yet)
added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Kah Wei f28d966ebb Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering 2022-09-22 12:40:25 +08:00
Kah Wei e87c4c8dc8 Fixed SHTextureLibrary compiler errors 2022-09-22 12:39:05 +08:00
Kah Wei 5bc24b09d4 Added generalisation of csproj file location 2022-09-22 12:32:15 +08:00
Xiao Qi 8cfe58a3ad SP3-103 SP3-104 Implemented DDS loading and error reporting
Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak 1290e99dda Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-22 12:12:47 +08:00
Brandon Mak 7ddf665460 Updated Descriptor sets
Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi a13e8f43fd Merge branch 'main' into SP3-13-Assets-Manager 2022-09-22 11:41:44 +08:00
Xiao Qi 6f1592e16f SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors. 2022-09-22 11:40:24 +08:00
Xiao Qi 8ac6ef95d6 SP3-103 Implemented library to load GLTF with assimp and processmesh 2022-09-22 11:26:06 +08:00
Kah Wei b04789945f Merge branch 'main' into SP3-6-c-scripting 2022-09-22 11:06:26 +08:00
Kah Wei af1d24d874 Fixed certain DLLs and includes missing when copying 2022-09-22 10:52:07 +08:00
Kah Wei c1b7c7ded8 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Brandon Mak ba181eb9c9 Shifted Command buffers outside of render graph
Command buffers now exist in renderer instead
Graphics system that calls the renderer, begins and ends the renderer recording in it's main loop as well
2022-09-22 09:23:40 +08:00
Kah Wei 3d9abcf19c Implemented image creation for textures in the texture bank 2022-09-22 09:19:18 +08:00
Xiao Qi 4446d0a60d Merge branch 'main' into SP3-13-Assets-Manager 2022-09-21 22:54:53 +08:00
Xiao Qi d2e2e85726 Added build path ignore
Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi ae3fb448d4 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-21 22:28:31 +08:00
Xiao Qi 124b367413 Fixed SHTransform compile error
Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
Xiao Qi ba4d85a4e1 SP3-103 SP3-104 Implementing Mesh Loader for asset manager to use assimp to load gltf
Loading of dds from gltf file planned ahead
2022-09-21 22:20:52 +08:00
Brandon Mak 7acf25a770 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-21 20:09:48 +08:00
Kah Wei 791c4cd0d0 Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering 2022-09-21 20:03:03 +08:00
XiaoQiDigipen f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math 2022-09-21 20:02:20 +08:00
XiaoQiDigipen 67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph 2022-09-21 20:01:44 +08:00
Diren D Bharwani 14eed4c726 Added missing active check in transform system 2022-09-21 18:30:20 +08:00
Diren D Bharwani ac379e3ef3 Added method to scene graph to easily traverse and execute a unary function 2022-09-21 18:23:01 +08:00
Brandon Mak 270c8240c1 Shifted Graphics system to SBTestScene 2022-09-21 16:29:54 +08:00
Brandon Mak 80dc8d0a71 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-21 15:41:36 +08:00
Brandon Mak 8d2b6aec46 Descriptor set fix and camera descriptor set
Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani 415e47780c Completed Transform System 2022-09-21 14:54:57 +08:00
Diren D Bharwani 0db7392eed Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-21 14:06:36 +08:00
Cocoa 9c69d41a4e Added 90% of transform component & transform system. 2022-09-21 00:49:52 +08:00
Cocoa 3cd538562c More Scene Graph Fixes 2022-09-20 19:32:28 +08:00
Kah Wei 5f305f9609 Added SHTextureLibrary stub 2022-09-20 18:13:13 +08:00
Cocoa cc6d1dd95b Added Transform Component 2022-09-20 17:20:57 +08:00
Brandon Mak c194765889 More warnings fixed. More graphics constants. 2022-09-20 16:12:47 +08:00
Cocoa 7f173b3207 Added SH_API to Math Classes 2022-09-20 16:10:47 +08:00
Cocoa 7b7a4788e4 Merge branch 'main' into SP3-16-Math 2022-09-20 15:42:53 +08:00
Cocoa b5f3ec85aa Merge branch 'main' into SP3-16-Math 2022-09-20 15:37:28 +08:00
Cocoa f4bf895e45 Fixed constness of functions in scene graph 2022-09-20 15:35:10 +08:00
Brandon Mak 0bc3a23161 Fixed the fence with high quality wood 2022-09-20 14:15:09 +08:00
Brandon Mak 147292f91c Fence is broken. The neighbour's kids went to knock it down again. 2022-09-20 12:15:06 +08:00
Brandon Mak d9213fe35d Moved a bunch of global data from Graphics System to new class
New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak 77330511ee Fixed pipeline default color blend state
Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa c0290b7185 Added fixes to scene graph. Read description for details.
1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa 34685e6726 Regenerated project files 2022-09-20 00:48:27 +08:00
Kah Wei 8772ce0cea Fixed SHSceneManager not SH_API-ed 2022-09-20 00:03:29 +08:00
Kah Wei 95b01fb96d Merge branch 'main' into SP3-6-c-scripting 2022-09-19 23:12:52 +08:00
Kah Wei 8ad0eee032 Fixed vertex data buffer being incorrect 2022-09-19 21:31:23 +08:00
Kah Wei 9e09896984 Fixed SHVkBuffer move and reworked batching buffers to be host visible 2022-09-19 20:15:39 +08:00
Xiao Qi c6e1ba7f15 Added tinyddsloader to dependencies 2022-09-19 18:40:27 +08:00
Kah Wei 4023b9d136 Added tests for rendering and fixed bugs with Batching system 2022-09-19 18:37:57 +08:00
maverickdgg ceb96938fb Added SHAPI to Scene graph 2022-09-19 17:28:59 +08:00
Cocoa e51a3688af Merge branch 'main' into SP3-16-Math 2022-09-19 17:17:40 +08:00
Kah Wei 308aa35e00 Merge branch 'main' into SP3-6-c-scripting 2022-09-19 17:17:28 +08:00
Xiao Qi 620f8a01ac Merge branch 'main' into SP3-13-Assets-Manager 2022-09-19 17:16:51 +08:00
Xiao Qi 52efdcf65e Merge branch 'main' into SP3-5-ECS 2022-09-19 17:12:54 +08:00
Cocoa ec3470c443 Merge branch 'main' into SP3-16-Math 2022-09-19 17:08:16 +08:00
Xiao Qi a867ecbcbf SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp 2022-09-19 17:08:08 +08:00
Cocoa 471ec27a6d Added Bounding Box 2022-09-19 16:50:06 +08:00
Kah Wei f408247007 Linked MeshLibrary to RenderGraph 2022-09-19 15:52:51 +08:00
maverickdgg 44611115fe Added Scene graph functionality (un tested) 2022-09-19 15:41:52 +08:00
Brandon Mak d025abe43a Render graph execution now takes in graph scope buffers 2022-09-19 15:32:03 +08:00
Cocoa f1e6031d2e Added Transform, adjusted alignment in math files for better readability on smaller screens 2022-09-19 14:32:01 +08:00
Kah Wei 8070b2dafa Accounted for Shaders with no SHShaderBlockInterface 2022-09-19 00:11:57 +08:00
Brandon Mak 23fe51b483 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-19 00:04:42 +08:00
Brandon Mak 643efbe1bb WIP 2022-09-19 00:00:07 +08:00
Kah Wei b9185eab18 Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator 2022-09-18 23:23:48 +08:00
Kah Wei 41daaaba9c Added SHPrimitiveGenerator 2022-09-18 23:11:08 +08:00
Brandon Mak 28a5f8e4e5 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2022-09-18 22:34:48 +08:00
Kah Wei 96ec1afcdd Changed batching system to use SHRenderable* instead of handles 2022-09-18 17:02:02 +08:00
maverickdgg f21aa8836c Merge branch 'main' into SP3-5-ECS 2022-09-18 16:50:10 +08:00
maverickdgg b3d9a54d8f Added entity creation event and entity destroyed events 2022-09-18 16:46:08 +08:00
Brandon Mak ec40754eb9 Render graph, graphics system and pipeline library changes lel
Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei 8c30e656f7 Modified AddMaterial() to take in a subpass 2022-09-18 14:58:32 +08:00
Kah Wei 7a126bf1fc SHViewport now takes in a RenderGraph instead of creating one 2022-09-18 14:49:15 +08:00
Kah Wei a3aa708b34 Fixed numerous template errors and warnings 2022-09-18 00:49:27 +08:00
Kah Wei 6e4d6abd1c Fixed Handle<> include issues 2022-09-17 23:37:22 +08:00
Kah Wei 1c8a434b26 Added Batcher classes and fixed errors 2022-09-17 23:37:22 +08:00
Brandon Mak c1a3a6acf1 Created global descriptor set layouts 2022-09-17 23:32:03 +08:00
Xiao Qi 6706f9acf0 SP3-108 Created templated derived classes for events to accommodate for automatic type sending ability 2022-09-17 22:33:11 +08:00
Brandon Mak bff27a7188 Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Kah Wei 5171ddd2bf Added SHLog class and changed Debug::Log to use SHLog 2022-09-17 03:20:24 +08:00
Brandon Mak 2f2567044a Submitted command buffer :D 2022-09-16 17:28:27 +08:00
Kah Wei c83a5a379e Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines 2022-09-16 17:02:36 +08:00
Sri Sham Haran eb8cbaeebb init vulkan for imgui 2022-09-16 16:40:42 +08:00
Kah Wei 0f63ee10d0 Converted SHScriptEngine into a SHSystem 2022-09-16 16:37:50 +08:00
Kah Wei 941f4a135f Merge branch 'main' into SP3-6-c-scripting 2022-09-16 16:21:58 +08:00
Sri Sham Haran 470e1f07f0 Merge branch 'main' into SP3-4-editor 2022-09-16 15:02:56 +08:00
Brandon Mak c1c5e70676 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-16 14:46:48 +08:00
Brandon Mak a42a8b0c46 SH_API EVERYWHERE 2022-09-16 14:20:21 +08:00
XiaoQiDigipen e976dee601
Merge pull request #27 from SHADE-DP/SP3-5-ECS
SP3-5 ECS

System manager rework. Added system routines
2022-09-16 14:15:23 +08:00
Brandon Mak 4b168fb2d7 Merge branch 'main' into SP3-1-Rendering 2022-09-16 14:09:14 +08:00
Brandon Mak eb975d96c6 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-16 14:08:36 +08:00
Xiao Qi 0373754e37 Merge branch 'main' into SP3-5-ECS 2022-09-16 14:06:05 +08:00
Kah Wei c89fe48182 Merge branch 'BackTo5.0' into SP3-6-c-scripting 2022-09-16 14:04:56 +08:00
Kah Wei aaf3d67eed Downgraded back to .NET 5.0 due to lack of VS 2019 support 2022-09-16 14:02:55 +08:00
Sri Sham Haran 6f67c1acc7 Base Editor (WIP, no vulkan) 2022-09-16 13:55:29 +08:00
Kah Wei b933b0f7fc Added SerializeField attribute 2022-09-16 13:13:38 +08:00
Brandon Mak f0b9f19f4d clear color value fix 2022-09-16 12:33:42 +08:00
Xiao Qi 1dde480a9f Merge branch 'main' into SP3-18-Events 2022-09-15 18:38:11 +08:00
Xiao Qi f9743f394d Added some lines in comments for clarity 2022-09-15 18:37:05 +08:00
Xiao Qi e1074887c8 Added instructions 2022-09-15 18:34:07 +08:00
Xiao Qi 5af0bf7d25 Instructions on how to use events 2022-09-15 18:33:36 +08:00
Kah Wei 382d75528a Removed and ignored VS project and solution files 2022-09-15 12:50:48 +08:00
Kah Wei e5b7742955 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	Dependencies.bat
2022-09-15 12:22:37 +08:00
maverickdgg 7900c52984 Merge branch 'main' into SP3-5-ECS 2022-09-15 12:18:20 +08:00
maverickdgg a90c137445 #comment Completed System Routine Added Unit Test version 1 2022-09-15 12:10:06 +08:00
Xiao Qi ddf6a7bee5 SP3-108
Removed singleton instance from event manager and changed it to static class instead.

WARNING: Might need to change back to singleton next time, I had to do it previously for some reason but I don't remember why
2022-09-15 12:06:09 +08:00
Kah Wei 972fe46ec2 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-15 12:05:12 +08:00
Kah Wei e1fb74f784 SHADE_Engine now copies the SDL2.dll to the out directory 2022-09-15 11:55:22 +08:00
Kah Wei 9b25d909dd Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-15 11:43:30 +08:00
Kah Wei 10c38a10a7 Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
# Conflicts:
#	Dependencies.bat
#	SHADE_Application/SHADE_Application.vcxproj
#	SHADE_Application/premake5.lua
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
XiaoQiDigipen d680a07918
Merge pull request #19 from SHADE-DP/DisableDllWarnings
Disable DLL Export Warnings (4251)

Might not be the 100% correct way but in existing usage in GAM 200, there were no issues at all.
2022-09-15 11:38:27 +08:00
XiaoQiDigipen 5ebdf87714
Merge pull request #18 from SHADE-DP/SP3-19-frame-rate-controller
FRC implemented
Handles the main game loop, which includes:

Handling restarting of scenes by freeing and initializing again
Handling changes of scenes by unloading previous scene and loading the next
Calling to update on a fixed time basis and reducing the accumulator
Calling to render on a variable time basis and adding to the accumulator
Measuring of variable time elapsed per frame
Ready for integration. Anticipating much change from this implementation during integration.
2022-09-15 11:34:53 +08:00
Kah Wei 67290c03e7 Updated vcxproj files 2022-09-15 11:34:04 +08:00
Kah Wei c48a467e57 Disabled warnings for DLL export 2022-09-15 11:33:40 +08:00
Kah Wei 12cfbb9952 Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats 2022-09-15 11:25:58 +08:00
Sri Sham Haran 20f4b59f41 Merge branch 'main' into SDLIntegration 2022-09-15 09:30:03 +08:00
Sri Sham Haran bd69c6043a SDL Updates 2022-09-15 09:26:43 +08:00
Kah Wei 79828740fd Fixed hot reloading copying the wrong DLL 2022-09-15 09:21:51 +08:00
Kah Wei ad7df083bf Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	Premake/premake5.exe
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak 169822c221 Render graph execution fixed
GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Kah Wei 196ef93fed CSProj for SHADE_Scripting is now generated if a build is attempted without it existing 2022-09-15 09:11:02 +08:00
Xiao Qi d62201367a Merge branch 'main' into SP3-18-Events 2022-09-15 09:10:49 +08:00
Xiao Qi 8e601e60e5 Added SHCommonTypes header file
Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
Xiao Qi a3b1660013 SP3-108 Removed old event register method
added new events define
2022-09-15 01:46:11 +08:00
XiaoQiDigipen 98d61f1ca7
Merge branch 'main' into SetWorkingDirectory 2022-09-15 01:39:10 +08:00
Sri Sham Haran 5e4eabc582 [WIP] SDL Window wrap 2022-09-15 00:48:43 +08:00
Kah Wei 7bc0dfb399 Set working directory of the application to be the executable location 2022-09-15 00:33:12 +08:00
mushgunAX a2353e4446 frc commit, not connected yet 2022-09-14 22:00:00 +08:00
Sri Sham Haran 599f1e4ffe add sdl to dependencies 2022-09-14 21:47:39 +08:00
Kah Wei 57393ad7e4 Updated projects to use .NET 6.0 2022-09-14 20:29:40 +08:00
Kah Wei 95c3609d21 Removed all references to Plushie 2022-09-14 20:26:31 +08:00
Kah Wei 7e4c6a986a Merge branch 'CleanUpPremake' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei 7c64a12896 Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake 2022-09-14 20:09:01 +08:00
Kah Wei e67b90c6a8 Added calls to SHScriptEngine in SBApplication 2022-09-14 20:07:13 +08:00
Kah Wei 08f3a52dab Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/premake5.lua
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
#	premake5.lua
2022-09-14 19:57:59 +08:00
Brandon Mak 44e529f06f Merge branch 'SP3-4-editor' into SP3-1-Rendering 2022-09-14 19:44:01 +08:00
XiaoQiDigipen b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs 2022-09-14 19:40:33 +08:00
Brandon Mak 921680d472 Deleted editor folder 2022-09-14 19:19:54 +08:00
Brandon Mak 7459e19846 Changes 2022-09-14 19:19:24 +08:00
Brandon Mak 5a1abe6530 Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor" 2022-09-14 19:18:54 +08:00
Cocoa 803b29146e Fixed memory error with SHLogger & spdlog
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Sri Sham Haran fdc8a61c1d Added SHWindow to SHImguiWindow 2022-09-14 16:01:40 +08:00
Kah Wei 44ef3a500f Added post build command to copy spdlog.dll to output 2022-09-14 13:29:23 +08:00
maverickdgg b7cd1bed48 Added System Routines 2022-09-14 10:32:50 +08:00
Sri Sham Haran a3e4b0a845 update premakes for spdlog changes 2022-09-14 09:14:18 +08:00
Cocoa 2332e5401f Merge branch 'main' into SP3-15-Tools 2022-09-13 23:29:44 +08:00
Cocoa e45e589ba9 Added functions that wrap around logging macros for C++/CLI integration 2022-09-13 23:29:20 +08:00
Kah Wei cba3aa0663 Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
Kah Wei 91709b16c3 Changed out and intermediatery directories for all projects to use shared directories 2022-09-13 20:35:30 +08:00
Kah Wei 0c28199acf Converted SHScriptEngine to static and replaced json references with yaml 2022-09-13 20:30:32 +08:00
Brandon Mak 4ccfd399af Renderpass execution and descriptor set writes 2022-09-13 19:46:51 +08:00
Kah Wei 60a51eb101 Converted projects to use MD instead of MT library 2022-09-13 18:24:39 +08:00
Xiao Qi 23a599abe8 SP3-107 SP3-108
Initial port from 200
Removed unused classes
Changing Event package for better ease of use
2022-09-13 16:34:05 +08:00
maverickdgg f342fdcb95 changed more stuff to pragma once 2022-09-13 15:36:34 +08:00
maverickdgg 8842269c6d Changed everything to use pragma once 2022-09-13 15:36:03 +08:00
maverickdgg e9241feb69 moved all managers to their own folder 2022-09-13 15:26:23 +08:00
Kah Wei 0ed5cecbf3 Fixed ECS references in various files in SHADE_Managed 2022-09-13 15:18:56 +08:00
maverickdgg d483916cc5 Changed SystemManager to use SystemID map instead of using a string map 2022-09-13 14:28:32 +08:00
Xiao Qi 3b9d14944e SP3-102 Changed all previous references to updated versions. Removed function call to obsolete functons 2022-09-13 14:23:33 +08:00
Kah Wei 04cae0fad9 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
maverickdgg 51fc65b825 Added some typedefs 2022-09-13 14:07:40 +08:00
maverickdgg 8b8f0a076d Added const to some functions 2022-09-13 13:57:01 +08:00
maverickdgg 9c5a705bef Merge branch 'main' into SP3-5-ECS 2022-09-13 13:52:52 +08:00
Kah Wei b674805547 Added ECS and Component classes for SHADE_Managed 2022-09-13 13:51:11 +08:00
Xiao Qi 5f56344a74 Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Xiao Qi 1cabcefe0f SP3-102 Initial port of 200 resource manager into 300 Asset manager 2022-09-13 13:37:32 +08:00
maverickdgg 88894d1c3c Merge branch 'main' into SP3-5-ECS 2022-09-13 13:30:21 +08:00
Kah Wei 4ed417cbea Added EngineInterface 2022-09-13 11:43:49 +08:00
XiaoQiDigipen cc2adcb2ab
Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
File system base Implementation

Basic tree structure for file system created
Directory traversal with tree building
2022-09-13 11:42:30 +08:00
XiaoQiDigipen 615d247722
Merge branch 'main' into SP3-12-SceneGraph 2022-09-13 11:40:08 +08:00
Xiao Qi 7b55f7fe3b Merge branch 'main' into SP3-14-FileSystem 2022-09-13 11:36:11 +08:00
Xiao Qi 4aedf9f65a Added new shaderc lib link
WALAO BRANDON
2022-09-13 11:35:36 +08:00
Xiao Qi b6a6e9b3e5 Updated some const 2022-09-13 11:28:16 +08:00
Xiao Qi 47f716f72b SP3-105 SP3-106
Folder tree building done
Location bit shift done
2022-09-13 11:27:51 +08:00
Brandon Mak 8f7d8cd8bc Added vertex attributes 2022-09-13 09:13:39 +08:00
Kah Wei ccdb1d0e19 Added shlwapi.lib linker input for SHADE_Engine 2022-09-13 00:18:54 +08:00
Brandon Mak 506d3a1c35 WIP 2022-09-12 20:08:01 +08:00
Kah Wei 1400a25c4d Added SHADE_Managed project and added patched premake5.exe 2022-09-12 17:46:01 +08:00
Kah Wei 548b09df06 Added SHScriptEngine and SHDotNetRuntime for managed code execution 2022-09-12 16:04:22 +08:00
Kah Wei ba5bea9d53 Added dotnet dependencies acquisition 2022-09-12 16:04:08 +08:00
Diren D Bharwani d4944ef920 Added a scene graph 2022-09-11 22:47:30 +08:00
Brandon Mak 47e9e3d3f2 WIP 2022-09-11 22:34:55 +08:00
Brandon Mak bf447c1d1d Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor" 2022-09-11 20:03:11 +08:00
Sri Sham Haran 4b8c842615 [WIP] SHADE ImGui Vulkan Backend 2022-09-09 21:46:30 +08:00
Sri Sham Haran a8d00a29ec [WIP] Editor: ImGui-Vulkan integration 2022-09-09 16:04:49 +08:00
Brandon Mak 09c1d2654d WIP 2022-09-09 16:02:34 +08:00
Sri Sham Haran 4eb7e1f5f4 Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 14:38:28 +08:00
Brandon Mak 361237ede1 GETTER FOR RENDER GRAPH 2022-09-09 14:38:09 +08:00
Sri Sham Haran 122dc2f531 Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 14:35:23 +08:00
Brandon Mak ae372f2917 Getter for renderpass in render node 2022-09-09 14:34:09 +08:00
Sri Sham Haran 8208e14fed Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 14:21:42 +08:00
Brandon Mak d7954245d6 Created a descriptor pool for Graphics System 2022-09-09 14:21:13 +08:00
Sri Sham Haran 8ab95e9a6d Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 14:04:11 +08:00
Brandon Mak fe954271cb Getter for queue 2022-09-09 14:02:48 +08:00
Sri Sham Haran 03075ce738 Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 13:55:14 +08:00
Brandon Mak 78f8a9e455 Getter for physical device 2022-09-09 13:55:00 +08:00
Sri Sham Haran b164ecbd16 Merge branch 'SP3-1-Rendering' into SP3-4-editor 2022-09-09 13:37:10 +08:00
Brandon Mak bed017e539 Fixed some warnings and premake files now include hpp files 2022-09-09 13:28:57 +08:00
Brandon Mak cce1d24374 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-09 11:20:46 +08:00
Brandon Mak fe6c5be8c6 Graphics System called in application 2022-09-09 11:20:38 +08:00
Diren D Bharwani f0b916b275 Added missing inverse function for Quaternions 2022-09-08 23:21:02 +08:00
Diren D Bharwani 392b51898a Added more implementations for Quaternions 2022-09-08 22:46:51 +08:00
Kah Wei cecbca26c5 Fixed some warnings in ResourceLibrary and SparseSet 2022-09-08 20:55:56 +08:00
Sri Sham Haran 28ab89cf91 set up backend functions 2022-09-08 20:34:44 +08:00
Diren D Bharwani 01ff98b24f Merge branch 'main' into SP3-16-Math
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
Sri Sham Haran 407ac11753 Merge branch 'main' into SP3-4-editor 2022-09-08 19:38:09 +08:00
Sri Sham Haran 32dc894608 SHEditor Base 2022-09-08 19:37:49 +08:00
Brandon Mak 62c67909ee Rendering Integration 2022-09-08 19:11:25 +08:00
Diren D Bharwani 8cdd8b4a25 Added Math helper functions & wrappers for Vectors, Matrix and Quaternion. 2022-09-08 14:18:26 +08:00
Diren D Bharwani 280ef33587 Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
maverickdgg 4c5c5f61e8 Merge branch 'main' into SP3-5-ECS 2022-09-08 12:17:10 +08:00
maverickdgg 85a63cec1f #comment removed two CreateEntity function overloads and added a default value to desired EID instead 2022-09-08 12:06:29 +08:00
Xiao Qi 8563ecb7e8 Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Xiao Qi 9a223098f6 Initial Commit 2022-09-08 11:17:25 +08:00
maverickdgg cfa7bb812a #comment initial commit added use of SHpch 2022-09-08 11:15:43 +08:00
maverickdgg ead46d0ef1 Merge branch 'main' into SP3-5-ECS 2022-09-08 11:09:36 +08:00
Xiao Qi 04ee50bc6a Generated solution 2022-09-08 11:08:46 +08:00
maverickdgg 1105edb8c2 initial commit 2022-09-08 11:08:23 +08:00
Sri Sham Haran 060937344b Update Dependencies and Premake 2022-09-06 10:39:12 +08:00
Xiao Qi aee5e3b4d6 Properly changed entrypoint to winmain 2022-09-05 15:29:02 +08:00
Xiao Qi d74ac7b8a4 Added dependencies to project 2022-09-05 14:37:29 +08:00
Xiao Qi 98bf020293 WinMain Entry point 2022-09-05 13:55:52 +08:00
Xiao Qi 0436ec45f6 Added dependencies into premake 2022-08-26 14:30:41 +08:00
Xiao Qi 3313127e8c Basic Project set up with premake 2022-08-26 14:04:03 +08:00