Glence
69041980f5
added the base for bank
2022-09-26 23:27:55 +08:00
Glence
eeaf86e968
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 23:21:01 +08:00
Sri Sham Haran
b375ab9a50
device wait idle
2022-09-26 23:14:10 +08:00
Kah Wei
b5f7ff1106
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 22:40:35 +08:00
Kah Wei
3e2bcf28b6
Added texture loading that is almost working
2022-09-26 20:59:20 +08:00
Xiao Qi
1ea4689a89
SP3-237 Mesh write to binary file
2022-09-26 19:10:32 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Xiao Qi
4dd2335fb8
Removed assimp post processing flag that was removing animations
2022-09-26 19:09:45 +08:00
Glence
240e5e9394
Merge branch 'main' into Editor_widgets
2022-09-26 18:55:31 +08:00
Glence
3d7876c987
added fix for closing editor windows
2022-09-26 18:33:37 +08:00
Glence
1f45b0ceca
added all the widgets helper
2022-09-26 18:09:21 +08:00
mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
Kah Wei
a06c30266e
Merge branch 'main' into SP3-1-Rendering
2022-09-26 17:56:30 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
...
SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
Kah Wei
5ac90eebec
Fixed compilation errors
2022-09-26 17:26:33 +08:00
Kah Wei
927944d55a
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-26 17:18:55 +08:00
Kah Wei
d938007d8a
Added TextureLibrary updating of descriptor sets
2022-09-26 17:18:51 +08:00
Kah Wei
5e7ffd6028
Added SHVkSampler and SHVKSamplerCache
2022-09-26 16:41:57 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
Brandon Mak
0a024e1b2d
Separated render graph contents into separate files
2022-09-26 14:49:48 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
...
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Brandon Mak
a6f7ffab43
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 09:48:48 +08:00
Brandon Mak
9fe5793dd7
Split the render graph into multiple files
...
doesn't compile
2022-09-26 09:37:59 +08:00
Kah Wei
7cbb127937
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 09:09:19 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
...
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
...
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei
a5c804ca8b
Fixed SHRenderGraph not moving the batcher
2022-09-26 00:08:32 +08:00
Brandon Mak
8649833604
subpass not null anymore
2022-09-25 23:45:05 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
Kah Wei
a197ae842c
Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
2022-09-25 21:46:57 +08:00
Kah Wei
4e60b3495a
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-25 20:28:01 +08:00
Kah Wei
dd46881b67
Merge branch 'main' into SP3-1-Rendering
2022-09-25 18:57:14 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
mushgunAX
ef36ae462e
Merge branch 'main' into SP3-10-input-management
2022-09-25 11:36:01 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
...
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence
d7b5ae9f02
audiosystem base level done along with its components
2022-09-24 19:13:23 +08:00
Xiao Qi
a39230ce42
More setting up for testing of gltf loading
2022-09-24 16:07:51 +08:00
Xiao Qi
78a20173e0
Changed AssetType underlying type
...
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi
a907c7c575
SP3-103 SP3-104 Testing set up for loading gltf and dds
2022-09-24 13:37:12 +08:00
Xiao Qi
a8a2e90c26
SP3-237 Added header data type into mesh asset in preparation for compilation of mesh
2022-09-24 13:36:43 +08:00
Xiao Qi
cb73a8c5d1
Added file list in filesystem
2022-09-24 13:36:09 +08:00
Xiao Qi
225c247a85
Added missing SDL line back into engine premake
2022-09-24 12:59:21 +08:00
Xiao Qi
cf4f905d91
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-24 12:40:31 +08:00
Kah Wei
15f12a2608
Fixed warnings in SHBatch.cpp
2022-09-24 02:13:09 +08:00
Kah Wei
759c87e2a1
Material data on the GPU is now updated when material data changes
2022-09-24 02:07:47 +08:00
Glence
c4105510b8
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 23:01:22 +08:00
Kah Wei
187142d5c3
Added Transform Component C# interface
2022-09-23 19:57:29 +08:00
Brandon Mak
32278e1564
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-23 18:50:52 +08:00
Brandon Mak
bd54b16e01
Ctor for compute pipelines
2022-09-23 18:50:40 +08:00
Kah Wei
bb38246111
Added stress test code for 20000 objects
2022-09-23 18:49:04 +08:00
mushgunAX
3ed1034e62
Merge branch 'main' into SP3-10-input-management
2022-09-23 17:59:30 +08:00
mushgunAX
800732706e
input pch move, init, exit, etc definitions
2022-09-23 17:42:31 +08:00
Kah Wei
f8391d6c9e
Modified TestScene space bar input to not destroy the object, only remove scripts
2022-09-23 16:45:06 +08:00
Kah Wei
77cccd63be
Renderables now use TransformComponent's matrix
2022-09-23 16:41:44 +08:00
Kah Wei
04cdb25ddd
Merge branch 'main' into SP3-1-Rendering
...
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei
23f0f9f77e
Triple buffered the batching buffers
2022-09-23 16:24:35 +08:00
Diren D Bharwani
c2e948a100
Fixed active state checks in transform system
...
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX
ed56ad99df
Merge branch 'main' into SP3-10-input-management
2022-09-23 13:41:50 +08:00
mushgunAX
a0c29c666f
progress on input manager, near ready for PR
2022-09-23 13:14:46 +08:00
Glence
f6bab2165c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 09:59:52 +08:00
Diren D Bharwani
c77d9b2ff5
Changed editor pause for transform system to true
2022-09-22 22:58:14 +08:00
Kah Wei
5c4384b589
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
2022-09-22 20:53:03 +08:00
Kah Wei
c4ab45ad34
Merge branch 'main' into SP3-1-Rendering
...
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani
6d646851e2
Added missing transpose to transform update and a test component to application
2022-09-22 20:39:46 +08:00
Diren D Bharwani
2c0fa3a6b2
Fixed warning from scene graph when adding new nodes to root.
2022-09-22 20:25:42 +08:00
Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Kah Wei
495d2b4b66
Added per-frame update of gpu transforms buffer
2022-09-22 20:04:53 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
...
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen
3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
...
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi
3a908b717b
Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting
2022-09-22 17:08:11 +08:00
Xiao Qi
5bd35cec61
Fixed SHEventReceiver constructor callback return signature.
2022-09-22 17:07:59 +08:00
Kah Wei
2051d485eb
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 17:04:18 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Diren D Bharwani
38dbd0c217
Removed static data member...again...
2022-09-22 15:49:00 +08:00
Diren D Bharwani
d648fc8645
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 15:42:09 +08:00
Diren D Bharwani
cda7330c5b
Removed static data member for transform update routine
2022-09-22 14:56:58 +08:00
Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
...
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence
8066c3cd6a
added audioSystem(the base not working yet)
...
added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Kah Wei
f28d966ebb
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-22 12:40:25 +08:00
Kah Wei
e87c4c8dc8
Fixed SHTextureLibrary compiler errors
2022-09-22 12:39:05 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00
Xiao Qi
8cfe58a3ad
SP3-103 SP3-104 Implemented DDS loading and error reporting
...
Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak
1290e99dda
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-22 12:12:47 +08:00
Brandon Mak
7ddf665460
Updated Descriptor sets
...
Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi
a13e8f43fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-22 11:41:44 +08:00
Xiao Qi
6f1592e16f
SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors.
2022-09-22 11:40:24 +08:00
Xiao Qi
8ac6ef95d6
SP3-103 Implemented library to load GLTF with assimp and processmesh
2022-09-22 11:26:06 +08:00
Kah Wei
b04789945f
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 11:06:26 +08:00
Kah Wei
af1d24d874
Fixed certain DLLs and includes missing when copying
2022-09-22 10:52:07 +08:00