Brandon Mak
e2b86545bb
Window resize working
2022-10-01 23:57:08 +08:00
Sri Sham Haran
77653ebde5
add window isMinimized
2022-10-01 23:56:45 +08:00
Sri Sham Haran
01f648ceb6
Serialize/Deserialize [WIP]
2022-10-01 23:43:00 +08:00
Xiao Qi
8e60d4b771
Changed asserts to SHLOG related functions
2022-10-01 23:42:54 +08:00
Sri Sham Haran
6fd1cadf01
Merge branch 'main' into SP3-8-serialization
2022-10-01 23:41:55 +08:00
Kah Wei
1a14e5241b
Added names for SHGraphicsSystem Routines
2022-10-01 23:14:42 +08:00
Kah Wei
15c39d7028
Removed mixed tabs and spaces
2022-10-01 22:58:19 +08:00
Kah Wei
5e07383cf1
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 22:56:33 +08:00
Kah Wei
f717b61c88
Added undo and redo support for script changes in the inspector
2022-10-01 22:56:15 +08:00
Diren D Bharwani
4007120dbd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 22:06:50 +08:00
XiaoQiDigipen
3a9a1d878a
Merge pull request #77 from SHADE-DP/SP3-129-AudioSystem
...
fix audiosystem warnings
2022-10-01 21:38:45 +08:00
Glence
8a3a08986b
fix audiosystem warnings
2022-10-01 21:29:40 +08:00
Brandon Mak
1a725c24e2
Stored renderpass attachement information in SHVkRenderpass
2022-10-01 21:25:22 +08:00
Sri Sham Haran
9913e5a68b
Merge branch 'main' into SP3-4-editor_fix
2022-10-01 21:19:07 +08:00
Sri Sham Haran
c5efefcf4f
Editor warning fixes
2022-10-01 21:18:54 +08:00
Diren D Bharwani
e4a6877ed3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 20:43:18 +08:00
XiaoQiDigipen
48413bdc1f
Merge pull request #75 from SHADE-DP/ProjectWarningDisables
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Warning disables
2022-10-01 19:44:17 +08:00
Sri Sham Haran
a6e17847bf
Warning disables
...
Remove SDL hint that gave warning (it was unnecessary anyway)
2022-10-01 18:58:13 +08:00
mushgunAX
3c58a538ae
Mouse Vel & UpdateInput called from SBApplication
2022-10-01 18:02:27 +08:00
mushgunAX
857f88c4a8
Merge branch 'main' into SP3-10-input-management
2022-10-01 17:03:58 +08:00
Diren D Bharwani
374f1a961d
Integrated rigidbodies into physics system
2022-10-01 16:50:50 +08:00
Brandon Mak
b657ad8884
Handled resizing for the render graph resource (not tested)
2022-10-01 16:33:16 +08:00
Diren D Bharwani
4f56a32a9b
Added physics system (untested)
2022-10-01 15:26:08 +08:00
Glence
0c78eca1bc
added audiosystem back in
...
added a button for the audio
2022-10-01 15:09:26 +08:00
Kah Wei
b3b565454f
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 14:50:46 +08:00
mushgunAX
0360a8bfa1
made the Input Manager NOT be a System anymore
2022-10-01 14:34:30 +08:00
mushgunAX
dc8d58d95c
fix GetMouseWindowPosition()
2022-10-01 13:49:11 +08:00
Kah Wei
af24ed78dc
Fixed MSIL warning when building scripts
2022-10-01 13:43:34 +08:00
Xiao Qi
adbb77932c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-01 13:29:51 +08:00
Xiao Qi
c82d01631c
SP3-237 Texture load/compile successfully
2022-10-01 13:27:51 +08:00
Xiao Qi
5069a42319
SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
2022-10-01 13:12:37 +08:00
Diren D Bharwani
e956797441
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 01:13:13 +08:00
Xiao Qi
8a3d3c8d4e
SP3-237 SP3-103 SP3-104 Implemented SHTexture and SHMesh binary file writing and loading. NOT TESTED
...
Added file level comments
2022-09-30 22:08:17 +08:00
maverickdgg
e4be5e0987
Added event manager include
2022-09-30 20:34:46 +08:00
maverickdgg
2d07fb0afc
Added component added and removed events
2022-09-30 20:25:26 +08:00
maverickdgg
114ae86a9f
Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene
2022-09-30 20:13:18 +08:00
Xiao Qi
584b7e425f
WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary
2022-09-30 08:57:25 +08:00
Xiao Qi
a51cbb7e70
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-29 10:55:49 +08:00
maverickdgg
b1a799cf05
Attempt using dllimport/dllexport
2022-09-29 07:59:04 +08:00
Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani
0e07960938
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 21:30:57 +08:00
Diren D Bharwani
561f2b091f
Added PhysicsObject to handle interface between components and physics system
2022-09-28 21:09:27 +08:00
Brandon Mak
363e09bd55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-28 20:39:42 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
Sri Sham Haran
371f8e5e6f
Add simple profiler
2022-09-28 19:45:40 +08:00
Sri Sham Haran
10f5817c15
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 19:01:18 +08:00
Glence
a96ef67ec4
change engine premake to copy fmod lib over
2022-09-28 18:53:53 +08:00
Sri Sham Haran
a1775db60b
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 18:36:44 +08:00
Sri Sham Haran
02ec5d88e8
Add remaining controls to component view
2022-09-28 18:36:22 +08:00
Xiao Qi
219aaa1707
Split texture loader into 2 paths for dds and shtexture format.
...
SHTexture binary load half done
2022-09-28 18:35:59 +08:00
Xiao Qi
201b19e8a6
SP3-237
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Renamed MeshWriter to MeshCompiler
Implemented texture compiler
2022-09-28 18:35:22 +08:00
Glence
e71941cccf
removing not needed buttons
2022-09-28 18:12:01 +08:00
Diren D Bharwani
c698bac731
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 17:52:02 +08:00
Glence
658562bdc4
Merge branch 'main' into SP3-129-AudioSystem
2022-09-28 17:51:40 +08:00
Glence
bed6a144f8
banks curr working
2022-09-28 17:25:14 +08:00
Xiao Qi
6ef30bc415
post processing copy for publish build
2022-09-28 17:22:22 +08:00
XiaoQiDigipen
2ce927d471
Merge pull request #60 from SHADE-DP/SP3-16-Math
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SP3-16 Fixed vector subscript operator return type
BUGFIX
SHVec2, 3 & 4 (non-const) subscript operators now return a reference to the element
2022-09-28 17:09:58 +08:00
XiaoQiDigipen
a9932d5494
Merge pull request #59 from SHADE-DP/SP3-19-frame-rate-controller
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FRC changed
FRC code changed to adapt better with current state of the engine. Sole purpose to retrieve the varying raw delta time
Only two functions:
Get the varying raw delta time of the current frame
Update the FRC to update the raw delta time
2022-09-28 17:09:31 +08:00
Diren D Bharwani
170ae5ac6b
Fixed vector subscript operators return types
2022-09-28 17:06:37 +08:00
Diren D Bharwani
097b1be3f7
Added Physics System
2022-09-28 16:15:36 +08:00
Brandon Mak
2df9252e17
Fixed material desc set binding
2022-09-28 15:31:37 +08:00
Kah Wei
3730c2125f
Modified script inspectors to use the vector widgets from SHEditorWidgets. SHEditorWidget is now a static class.
2022-09-28 15:28:59 +08:00
Diren D Bharwani
658054bc14
Merge branch 'SP3-12-SceneGraph' into SP3-2-Physics
2022-09-28 15:26:07 +08:00
Kah Wei
d9582cd0bd
Fixed first instance in MDI call being wrong
2022-09-28 14:47:50 +08:00
Brandon Mak
a23f4f5218
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-28 10:28:19 +08:00
Brandon Mak
d9cdf26098
Changed depth buffer format
2022-09-28 10:28:12 +08:00
maverickdgg
766abbc0ec
#comment Added camera component and system
2022-09-28 07:43:37 +08:00
Kah Wei
7010e1b688
Added initial implementation of script inspector
2022-09-28 00:06:47 +08:00
Glence
7fcac5e0eb
god knows whats diff but audio is sort of working ish
2022-09-27 23:57:11 +08:00
mushgunAX
1813ad138c
FRC changed
2022-09-27 22:05:59 +08:00
Kah Wei
d71fbc22de
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
2022-09-27 21:07:55 +08:00
Sri Sham Haran
cebb1a2cf8
Deserialization WIP
2022-09-27 21:06:25 +08:00
Kah Wei
61219f5136
Added tests for material binding and fixed some crashes
2022-09-27 21:06:14 +08:00
Sri Sham Haran
36b3872fb6
combo box for enumerations [WIP]
2022-09-27 21:05:49 +08:00
Brandon Mak
70940534e1
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-27 20:07:29 +08:00
Kah Wei
055a0a1711
Fixed textures not loading correctly
2022-09-27 19:52:36 +08:00
Sri Sham Haran
d6cff821dd
Merge branch 'main' into SP3-4-editor_fix
2022-09-27 19:48:08 +08:00
Brandon Mak
b7adf8815b
Fixed camera. Can see texture now
2022-09-27 19:18:45 +08:00
Kah Wei
a57c4d0d73
WIP Script Inspector
2022-09-27 19:17:53 +08:00
Diren D Bharwani
cfd387e51c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-27 19:07:27 +08:00
Diren D Bharwani
e58bb4f061
Changed predicate type for scene graph traverse to std::function
2022-09-27 17:15:43 +08:00
Kah Wei
4effe016e4
Options to rebuild scripts at runtime are now present in the editor
2022-09-27 17:13:32 +08:00
Kah Wei
14cd0b4be9
Fixed SHTextureLoader loading wrong mipmap offsets
2022-09-27 16:45:35 +08:00
Kah Wei
337894ebc2
Merge branch 'main' into SP3-6-c-scripting
2022-09-27 16:39:02 +08:00
Diren D Bharwani
357b36a9b0
Added RigidBody Component
2022-09-27 16:24:08 +08:00
Kah Wei
04b452543c
Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
2022-09-27 16:05:47 +08:00
Kah Wei
10b22374c0
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-27 15:48:51 +08:00
Kah Wei
b3417c2011
Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
2022-09-27 15:44:36 +08:00
XiaoQiDigipen
4c23151a14
Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
2022-09-27 14:27:28 +08:00
Kah Wei
76617ae571
Enabled Multi-Draw Indirect feature
2022-09-27 14:12:14 +08:00
Xiao Qi
5d022b7123
Fixed mipoffset
2022-09-27 14:12:05 +08:00
Kah Wei
65c67c14b7
Fixed crash if no textures were loaded
2022-09-27 14:11:56 +08:00
Glence
3c3b6a285b
Merge branch 'main' into SP3-129-AudioSystem
2022-09-27 14:11:16 +08:00
Glence
ee7cb36896
added the banks for testing
2022-09-27 14:11:04 +08:00
Xiao Qi
60540b1adc
Temp function to retrieve all textures
2022-09-27 14:09:44 +08:00
Xiao Qi
a7badba8b9
Copied over function from Texture Library to Texture loader to convert dds format to vk format
2022-09-27 13:58:19 +08:00
Kah Wei
e9496bead6
Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
2022-09-27 13:43:59 +08:00
mushgunAX
ce721b99e5
include SH_API.h
2022-09-27 13:37:52 +08:00
Xiao Qi
7487602151
SP3-104
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Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
2022-09-27 13:02:12 +08:00
Brandon Mak
187329c384
Fixed texture issues
2022-09-27 12:02:06 +08:00
Sri Sham Haran
c4ed199165
Serialize Vec 2/3/4
2022-09-27 07:03:31 +08:00
Sri Sham Haran
233e7a0e8f
Serialization fix
2022-09-26 23:51:20 +08:00
Glence
69041980f5
added the base for bank
2022-09-26 23:27:55 +08:00
Glence
eeaf86e968
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 23:21:01 +08:00
Sri Sham Haran
b375ab9a50
device wait idle
2022-09-26 23:14:10 +08:00
Kah Wei
b5f7ff1106
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 22:40:35 +08:00
Sri Sham Haran
7247faee73
Serialization [WIP]
2022-09-26 21:08:59 +08:00
Kah Wei
3e2bcf28b6
Added texture loading that is almost working
2022-09-26 20:59:20 +08:00
Xiao Qi
1ea4689a89
SP3-237 Mesh write to binary file
2022-09-26 19:10:32 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Xiao Qi
4dd2335fb8
Removed assimp post processing flag that was removing animations
2022-09-26 19:09:45 +08:00
Glence
240e5e9394
Merge branch 'main' into Editor_widgets
2022-09-26 18:55:31 +08:00
Glence
3d7876c987
added fix for closing editor windows
2022-09-26 18:33:37 +08:00
Glence
1f45b0ceca
added all the widgets helper
2022-09-26 18:09:21 +08:00
mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
Kah Wei
a06c30266e
Merge branch 'main' into SP3-1-Rendering
2022-09-26 17:56:30 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
Kah Wei
5ac90eebec
Fixed compilation errors
2022-09-26 17:26:33 +08:00
Kah Wei
927944d55a
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-26 17:18:55 +08:00
Kah Wei
d938007d8a
Added TextureLibrary updating of descriptor sets
2022-09-26 17:18:51 +08:00
Kah Wei
5e7ffd6028
Added SHVkSampler and SHVKSamplerCache
2022-09-26 16:41:57 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
Brandon Mak
0a024e1b2d
Separated render graph contents into separate files
2022-09-26 14:49:48 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
...
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Brandon Mak
a6f7ffab43
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 09:48:48 +08:00
Brandon Mak
9fe5793dd7
Split the render graph into multiple files
...
doesn't compile
2022-09-26 09:37:59 +08:00
Kah Wei
7cbb127937
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 09:09:19 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
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Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
...
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei
a5c804ca8b
Fixed SHRenderGraph not moving the batcher
2022-09-26 00:08:32 +08:00
Brandon Mak
8649833604
subpass not null anymore
2022-09-25 23:45:05 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
Kah Wei
a197ae842c
Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
2022-09-25 21:46:57 +08:00
Kah Wei
4e60b3495a
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-25 20:28:01 +08:00
Kah Wei
dd46881b67
Merge branch 'main' into SP3-1-Rendering
2022-09-25 18:57:14 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
mushgunAX
ef36ae462e
Merge branch 'main' into SP3-10-input-management
2022-09-25 11:36:01 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
...
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence
d7b5ae9f02
audiosystem base level done along with its components
2022-09-24 19:13:23 +08:00
Xiao Qi
a39230ce42
More setting up for testing of gltf loading
2022-09-24 16:07:51 +08:00
Xiao Qi
78a20173e0
Changed AssetType underlying type
...
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi
a907c7c575
SP3-103 SP3-104 Testing set up for loading gltf and dds
2022-09-24 13:37:12 +08:00
Xiao Qi
a8a2e90c26
SP3-237 Added header data type into mesh asset in preparation for compilation of mesh
2022-09-24 13:36:43 +08:00
Xiao Qi
cb73a8c5d1
Added file list in filesystem
2022-09-24 13:36:09 +08:00
Xiao Qi
225c247a85
Added missing SDL line back into engine premake
2022-09-24 12:59:21 +08:00
Xiao Qi
cf4f905d91
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-24 12:40:31 +08:00
Kah Wei
15f12a2608
Fixed warnings in SHBatch.cpp
2022-09-24 02:13:09 +08:00
Kah Wei
759c87e2a1
Material data on the GPU is now updated when material data changes
2022-09-24 02:07:47 +08:00
Glence
c4105510b8
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 23:01:22 +08:00
Kah Wei
187142d5c3
Added Transform Component C# interface
2022-09-23 19:57:29 +08:00
Brandon Mak
32278e1564
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-23 18:50:52 +08:00
Brandon Mak
bd54b16e01
Ctor for compute pipelines
2022-09-23 18:50:40 +08:00
Kah Wei
bb38246111
Added stress test code for 20000 objects
2022-09-23 18:49:04 +08:00
mushgunAX
3ed1034e62
Merge branch 'main' into SP3-10-input-management
2022-09-23 17:59:30 +08:00
mushgunAX
800732706e
input pch move, init, exit, etc definitions
2022-09-23 17:42:31 +08:00
Kah Wei
f8391d6c9e
Modified TestScene space bar input to not destroy the object, only remove scripts
2022-09-23 16:45:06 +08:00
Kah Wei
77cccd63be
Renderables now use TransformComponent's matrix
2022-09-23 16:41:44 +08:00
Kah Wei
04cdb25ddd
Merge branch 'main' into SP3-1-Rendering
...
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei
23f0f9f77e
Triple buffered the batching buffers
2022-09-23 16:24:35 +08:00
Diren D Bharwani
c2e948a100
Fixed active state checks in transform system
...
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX
ed56ad99df
Merge branch 'main' into SP3-10-input-management
2022-09-23 13:41:50 +08:00
mushgunAX
a0c29c666f
progress on input manager, near ready for PR
2022-09-23 13:14:46 +08:00
Glence
f6bab2165c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 09:59:52 +08:00
Diren D Bharwani
c77d9b2ff5
Changed editor pause for transform system to true
2022-09-22 22:58:14 +08:00
Kah Wei
5c4384b589
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
2022-09-22 20:53:03 +08:00
Kah Wei
c4ab45ad34
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani
6d646851e2
Added missing transpose to transform update and a test component to application
2022-09-22 20:39:46 +08:00
Diren D Bharwani
2c0fa3a6b2
Fixed warning from scene graph when adding new nodes to root.
2022-09-22 20:25:42 +08:00
Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Kah Wei
495d2b4b66
Added per-frame update of gpu transforms buffer
2022-09-22 20:04:53 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
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Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen
3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
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Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi
3a908b717b
Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting
2022-09-22 17:08:11 +08:00
Xiao Qi
5bd35cec61
Fixed SHEventReceiver constructor callback return signature.
2022-09-22 17:07:59 +08:00
Kah Wei
2051d485eb
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 17:04:18 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Diren D Bharwani
38dbd0c217
Removed static data member...again...
2022-09-22 15:49:00 +08:00
Diren D Bharwani
d648fc8645
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 15:42:09 +08:00
Diren D Bharwani
cda7330c5b
Removed static data member for transform update routine
2022-09-22 14:56:58 +08:00
Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
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Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence
8066c3cd6a
added audioSystem(the base not working yet)
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added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Kah Wei
f28d966ebb
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-22 12:40:25 +08:00
Kah Wei
e87c4c8dc8
Fixed SHTextureLibrary compiler errors
2022-09-22 12:39:05 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00
Xiao Qi
8cfe58a3ad
SP3-103 SP3-104 Implemented DDS loading and error reporting
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Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak
1290e99dda
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-22 12:12:47 +08:00
Brandon Mak
7ddf665460
Updated Descriptor sets
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Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi
a13e8f43fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-22 11:41:44 +08:00
Xiao Qi
6f1592e16f
SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors.
2022-09-22 11:40:24 +08:00