Kah Wei
87cf3ffa61
Added script inspector tooltips support via Tooltip attribute
2022-10-18 20:09:50 +08:00
Sri Sham Haran
b18d1f66ae
Merge branch 'main' into SP3-8-serialization
2022-10-18 19:50:20 +08:00
Sri Sham Haran
da99a5559e
Merge branch 'main' into RenderingEditorVPIntegration
2022-10-18 19:09:08 +08:00
Sri Sham Haran
15a17deaf0
select picked entity in hierarchy panel
2022-10-18 19:08:31 +08:00
Brandon Mak
9ce5a4a47b
Mouse picking system now uses cursor returned from editor
...
- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Kah Wei
a221cfc1cd
Modified SHScriptEngine's serialization functions to take in EntityID instead of SHEntity
2022-10-18 17:25:45 +08:00
Brandon Mak
033ba48304
Editor changes to support viewport integration
2022-10-18 15:04:25 +08:00
Brandon Mak
e76bc6ef58
World render graph now doesn't render to swapchain image.
...
world render graph now only renders to "Scene" resource.
Editor render graph renders to "Present" swapchain image.
Removed some unnecessary if statements slowing down the resizing
Printing for success also disabled for now
2022-10-18 02:41:27 +08:00
Brandon Mak
7b7533420e
WIP
2022-10-18 01:12:03 +08:00
Sri Sham Haran
ec6772657f
Hierarchy QOL
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Undo/Redo Parent Child
Shift select
Undo/Redo create entity
2022-10-17 21:25:59 +08:00
Brandon Mak
17b71393f3
Restructured abit
2022-10-17 16:50:53 +08:00
Xiao Qi
013bb71325
Functions to retrieve mesh and texture data
2022-10-17 15:04:38 +08:00
Xiao Qi
b10f490e45
SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically
2022-10-16 23:15:11 +08:00
Brandon Mak
95ee4b7b55
Resize half working
2022-10-16 19:42:44 +08:00
Sri Sham Haran
7fc417e35a
Parent/child multiple entities (WIP)
2022-10-16 18:16:05 +08:00
Brandon Mak
c16bea2d39
WIP
2022-10-16 17:35:15 +08:00
Brandon Mak
1117ecc5ef
WIP
2022-10-16 17:31:53 +08:00
Brandon Mak
0d02ece4c1
Wrote handle resize for mouse picking objects
2022-10-16 16:28:29 +08:00
Sri Sham Haran
7f2935dcf6
add window pos change for editor windows
...
add git ignore for user ini
2022-10-16 15:36:14 +08:00
Brandon Mak
2830dad8e3
Fixed Kai Wei's issues (sampler move ctor never move device :D)
2022-10-16 15:35:32 +08:00
Sri Sham Haran
228868604a
Editor fixes
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Integration of mouse pick
Add editor state
Add editor layout
2022-10-16 14:20:35 +08:00
Brandon Mak
808274fce0
Lots of changes
...
- World renderer graph add new resource for scene
- G-Buffer Write subpass now renders offscreen to a color attachment
- Added a new subpass "Scene layout transition" to get vulkan to help transition our scene image layout to shader read
- Added back SHEDITOR check
- Created a post offscreen render system to create the necessary objects
- SH_ATT_DESC_TYPE is now SH_ATT_DESC_TYPE_FLAGS. Render graph resources also now store a bit field instead of a single type.
- Render graph nodes now have more customization when it comes to registering resources. They now have the option to not clear resources on begin.
2022-10-16 14:16:14 +08:00
Sri Sham Haran
20cedbb4ec
Merge branch 'main' into SP3-4-editor_fix
2022-10-14 15:53:12 +08:00
Sri Sham Haran
49575893fe
Made Editor a system and create editor routine so that the editor routine will run between graphics routines
2022-10-14 15:39:43 +08:00
Sri Sham Haran
e027318d22
Inspector View - Collider Component
2022-10-14 14:35:09 +08:00
Brandon Mak
d6101c936e
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 11:53:06 +08:00
Brandon Mak
faa55847cb
Mouse picking is working from rendering side
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- Buffer now has function to get data from mapped pointer if it exists
- Batches now also pass a buffer of EIDs to the GPU
- Global vertex attributes now have 1 extra instanced attribute for storing EntityIDs
- Render graph resources now have a usage flags on top of the usage flags calculated in the graph AddResource function. This is to tell vulkan that we want some resources to be copyable for example (EID render target copy to buffer).
- Mouse pick system stores eid picked
2022-10-14 11:52:15 +08:00
Brandon Mak
d265aa4541
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-14 00:10:45 +08:00
Brandon Mak
ab09d78e42
removed routines for graphics from application (remember to add back after ingui update routine is added).
...
Scene graph and physics system had some extra couts
input system bug fix (this change is now in main)
Mouse pick system wip
2022-10-14 00:08:14 +08:00
mushgunAX
288f58c978
fixed timing of memcpy of keys to keysLast
...
This in turn fixes GetKeyDown() and GetKeyUp() as the input manager now knows changes of keys between the last frame and current frame.
2022-10-13 23:03:30 +08:00
Diren D Bharwani
acd3174c39
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-10-13 18:15:52 +08:00
Diren D Bharwani
e1fb92e3f1
Adding Bounding Spheres
2022-10-13 17:32:53 +08:00
Brandon Mak
0a3d211f02
Added a render target to store entity ID
...
Pipelines created from pipeline library now checks if the resources pointed to by a subpass requires blending and adds a blend state accordingly.
Fragment shader writes to this new render target for testing (works)
2022-10-13 16:57:08 +08:00
Diren D Bharwani
381217a1b8
Added Colour
2022-10-13 03:03:21 +08:00
Diren D Bharwani
d95dbd5ce6
Reworked Bounding Boxes
2022-10-12 21:59:34 +08:00
Diren D Bharwani
2fa71f0fd9
Added Ray
2022-10-12 19:12:34 +08:00
Diren D Bharwani
ff9b504bc5
Moved collider interface into physics object. Added support for removing rigidbodies
2022-10-11 01:26:12 +08:00
Diren D Bharwani
e68ef89c00
synced rigidbodies through physics object
2022-10-10 21:21:20 +08:00
Diren D Bharwani
46a082b62e
Moved rigidbody creation into physics object
2022-10-10 21:13:14 +08:00
Diren D Bharwani
7c4a9ca004
Added conversions for shade math to reactphysics math
2022-10-10 18:07:21 +08:00
Sri Sham Haran
db0b61d16f
Reflect RB Enumeration
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Add RB to inspector view
2022-10-02 10:56:13 +08:00
Diren D Bharwani
0e518c52a9
Fixed bug when SceneGraph is destroyed
2022-10-02 04:22:32 +08:00
Brandon Mak
3f334da934
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 03:09:25 +08:00
Brandon Mak
0dba60f9f1
Small fix
2022-10-02 03:09:09 +08:00
Kah Wei
45514ac77e
Fixed warnings and errors
2022-10-02 03:06:13 +08:00
XiaoQiDigipen
39302bc7f1
Merge pull request #79 from SHADE-DP/SP3-6-c-scripting
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Added Undo-Redo support for Script Inspectors
2022-10-02 02:47:47 +08:00
Brandon Mak
4771fbfb76
WIP
2022-10-02 02:28:50 +08:00
Kah Wei
e5df98aaa6
Added missing move assignment and extra check for command buffer destructor
2022-10-02 02:00:11 +08:00
Kah Wei
cfa07e9b3b
Temp fix for SceneGraph crash
2022-10-02 02:00:10 +08:00
Brandon Mak
d432822608
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-02 01:13:43 +08:00
Brandon Mak
9fabb7d672
Window can close properly (with the exception of scene graph dtor crash)
2022-10-02 01:13:04 +08:00
Sri Sham Haran
8a6ef1fc2d
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-02 01:01:50 +08:00
Sri Sham Haran
9e8b4414d1
add window close callback
2022-10-02 01:00:07 +08:00
Kah Wei
201ce17a40
Fixed validation errors when closing the app
2022-10-02 00:56:34 +08:00
Brandon Mak
64d1c2ab2e
Minimize is now working
2022-10-02 00:47:26 +08:00
Brandon Mak
32a3cc0674
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-02 00:00:07 +08:00
XiaoQiDigipen
d273c24410
Merge pull request #81 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Fixed all warnings
2022-10-01 23:57:19 +08:00
Xiao Qi
61e353164b
Fixed all asset related warnings
2022-10-01 23:57:26 +08:00
Brandon Mak
0f13476c08
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-10-01 23:57:13 +08:00
Brandon Mak
e2b86545bb
Window resize working
2022-10-01 23:57:08 +08:00
Sri Sham Haran
77653ebde5
add window isMinimized
2022-10-01 23:56:45 +08:00
Sri Sham Haran
01f648ceb6
Serialize/Deserialize [WIP]
2022-10-01 23:43:00 +08:00
Xiao Qi
8e60d4b771
Changed asserts to SHLOG related functions
2022-10-01 23:42:54 +08:00
Sri Sham Haran
6fd1cadf01
Merge branch 'main' into SP3-8-serialization
2022-10-01 23:41:55 +08:00
Kah Wei
1a14e5241b
Added names for SHGraphicsSystem Routines
2022-10-01 23:14:42 +08:00
Kah Wei
15c39d7028
Removed mixed tabs and spaces
2022-10-01 22:58:19 +08:00
Kah Wei
5e07383cf1
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 22:56:33 +08:00
Kah Wei
f717b61c88
Added undo and redo support for script changes in the inspector
2022-10-01 22:56:15 +08:00
Diren D Bharwani
4007120dbd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 22:06:50 +08:00
XiaoQiDigipen
3a9a1d878a
Merge pull request #77 from SHADE-DP/SP3-129-AudioSystem
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fix audiosystem warnings
2022-10-01 21:38:45 +08:00
Glence
8a3a08986b
fix audiosystem warnings
2022-10-01 21:29:40 +08:00
Brandon Mak
1a725c24e2
Stored renderpass attachement information in SHVkRenderpass
2022-10-01 21:25:22 +08:00
Sri Sham Haran
9913e5a68b
Merge branch 'main' into SP3-4-editor_fix
2022-10-01 21:19:07 +08:00
Sri Sham Haran
c5efefcf4f
Editor warning fixes
2022-10-01 21:18:54 +08:00
Diren D Bharwani
e4a6877ed3
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 20:43:18 +08:00
XiaoQiDigipen
48413bdc1f
Merge pull request #75 from SHADE-DP/ProjectWarningDisables
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Warning disables
2022-10-01 19:44:17 +08:00
Sri Sham Haran
a6e17847bf
Warning disables
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Remove SDL hint that gave warning (it was unnecessary anyway)
2022-10-01 18:58:13 +08:00
mushgunAX
3c58a538ae
Mouse Vel & UpdateInput called from SBApplication
2022-10-01 18:02:27 +08:00
mushgunAX
857f88c4a8
Merge branch 'main' into SP3-10-input-management
2022-10-01 17:03:58 +08:00
Diren D Bharwani
374f1a961d
Integrated rigidbodies into physics system
2022-10-01 16:50:50 +08:00
Brandon Mak
b657ad8884
Handled resizing for the render graph resource (not tested)
2022-10-01 16:33:16 +08:00
Diren D Bharwani
4f56a32a9b
Added physics system (untested)
2022-10-01 15:26:08 +08:00
Glence
0c78eca1bc
added audiosystem back in
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added a button for the audio
2022-10-01 15:09:26 +08:00
Kah Wei
b3b565454f
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 14:50:46 +08:00
mushgunAX
0360a8bfa1
made the Input Manager NOT be a System anymore
2022-10-01 14:34:30 +08:00
mushgunAX
dc8d58d95c
fix GetMouseWindowPosition()
2022-10-01 13:49:11 +08:00
Kah Wei
af24ed78dc
Fixed MSIL warning when building scripts
2022-10-01 13:43:34 +08:00
Xiao Qi
adbb77932c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-01 13:29:51 +08:00
Xiao Qi
c82d01631c
SP3-237 Texture load/compile successfully
2022-10-01 13:27:51 +08:00
Xiao Qi
5069a42319
SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
2022-10-01 13:12:37 +08:00
Diren D Bharwani
e956797441
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 01:13:13 +08:00
Xiao Qi
8a3d3c8d4e
SP3-237 SP3-103 SP3-104 Implemented SHTexture and SHMesh binary file writing and loading. NOT TESTED
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Added file level comments
2022-09-30 22:08:17 +08:00
maverickdgg
e4be5e0987
Added event manager include
2022-09-30 20:34:46 +08:00
maverickdgg
2d07fb0afc
Added component added and removed events
2022-09-30 20:25:26 +08:00
maverickdgg
114ae86a9f
Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene
2022-09-30 20:13:18 +08:00
Xiao Qi
584b7e425f
WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary
2022-09-30 08:57:25 +08:00
Xiao Qi
a51cbb7e70
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-29 10:55:49 +08:00
maverickdgg
b1a799cf05
Attempt using dllimport/dllexport
2022-09-29 07:59:04 +08:00
Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani
0e07960938
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 21:30:57 +08:00
Diren D Bharwani
561f2b091f
Added PhysicsObject to handle interface between components and physics system
2022-09-28 21:09:27 +08:00
Brandon Mak
363e09bd55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-28 20:39:42 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
Sri Sham Haran
371f8e5e6f
Add simple profiler
2022-09-28 19:45:40 +08:00
Sri Sham Haran
10f5817c15
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 19:01:18 +08:00
Glence
a96ef67ec4
change engine premake to copy fmod lib over
2022-09-28 18:53:53 +08:00
Sri Sham Haran
a1775db60b
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 18:36:44 +08:00
Sri Sham Haran
02ec5d88e8
Add remaining controls to component view
2022-09-28 18:36:22 +08:00
Xiao Qi
219aaa1707
Split texture loader into 2 paths for dds and shtexture format.
...
SHTexture binary load half done
2022-09-28 18:35:59 +08:00
Xiao Qi
201b19e8a6
SP3-237
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Renamed MeshWriter to MeshCompiler
Implemented texture compiler
2022-09-28 18:35:22 +08:00
Glence
e71941cccf
removing not needed buttons
2022-09-28 18:12:01 +08:00
Diren D Bharwani
c698bac731
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 17:52:02 +08:00
Glence
658562bdc4
Merge branch 'main' into SP3-129-AudioSystem
2022-09-28 17:51:40 +08:00
Glence
bed6a144f8
banks curr working
2022-09-28 17:25:14 +08:00
Xiao Qi
6ef30bc415
post processing copy for publish build
2022-09-28 17:22:22 +08:00
XiaoQiDigipen
2ce927d471
Merge pull request #60 from SHADE-DP/SP3-16-Math
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SP3-16 Fixed vector subscript operator return type
BUGFIX
SHVec2, 3 & 4 (non-const) subscript operators now return a reference to the element
2022-09-28 17:09:58 +08:00
XiaoQiDigipen
a9932d5494
Merge pull request #59 from SHADE-DP/SP3-19-frame-rate-controller
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FRC changed
FRC code changed to adapt better with current state of the engine. Sole purpose to retrieve the varying raw delta time
Only two functions:
Get the varying raw delta time of the current frame
Update the FRC to update the raw delta time
2022-09-28 17:09:31 +08:00
Diren D Bharwani
170ae5ac6b
Fixed vector subscript operators return types
2022-09-28 17:06:37 +08:00
Diren D Bharwani
097b1be3f7
Added Physics System
2022-09-28 16:15:36 +08:00
Brandon Mak
2df9252e17
Fixed material desc set binding
2022-09-28 15:31:37 +08:00
Kah Wei
3730c2125f
Modified script inspectors to use the vector widgets from SHEditorWidgets. SHEditorWidget is now a static class.
2022-09-28 15:28:59 +08:00
Diren D Bharwani
658054bc14
Merge branch 'SP3-12-SceneGraph' into SP3-2-Physics
2022-09-28 15:26:07 +08:00
Kah Wei
d9582cd0bd
Fixed first instance in MDI call being wrong
2022-09-28 14:47:50 +08:00
Brandon Mak
a23f4f5218
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-28 10:28:19 +08:00
Brandon Mak
d9cdf26098
Changed depth buffer format
2022-09-28 10:28:12 +08:00
maverickdgg
766abbc0ec
#comment Added camera component and system
2022-09-28 07:43:37 +08:00
Kah Wei
7010e1b688
Added initial implementation of script inspector
2022-09-28 00:06:47 +08:00
Glence
7fcac5e0eb
god knows whats diff but audio is sort of working ish
2022-09-27 23:57:11 +08:00
mushgunAX
1813ad138c
FRC changed
2022-09-27 22:05:59 +08:00
Kah Wei
d71fbc22de
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
2022-09-27 21:07:55 +08:00
Sri Sham Haran
cebb1a2cf8
Deserialization WIP
2022-09-27 21:06:25 +08:00
Kah Wei
61219f5136
Added tests for material binding and fixed some crashes
2022-09-27 21:06:14 +08:00
Sri Sham Haran
36b3872fb6
combo box for enumerations [WIP]
2022-09-27 21:05:49 +08:00
Brandon Mak
70940534e1
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-27 20:07:29 +08:00
Kah Wei
055a0a1711
Fixed textures not loading correctly
2022-09-27 19:52:36 +08:00
Sri Sham Haran
d6cff821dd
Merge branch 'main' into SP3-4-editor_fix
2022-09-27 19:48:08 +08:00
Brandon Mak
b7adf8815b
Fixed camera. Can see texture now
2022-09-27 19:18:45 +08:00
Kah Wei
a57c4d0d73
WIP Script Inspector
2022-09-27 19:17:53 +08:00
Diren D Bharwani
cfd387e51c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-27 19:07:27 +08:00
Diren D Bharwani
e58bb4f061
Changed predicate type for scene graph traverse to std::function
2022-09-27 17:15:43 +08:00
Kah Wei
4effe016e4
Options to rebuild scripts at runtime are now present in the editor
2022-09-27 17:13:32 +08:00
Kah Wei
14cd0b4be9
Fixed SHTextureLoader loading wrong mipmap offsets
2022-09-27 16:45:35 +08:00
Kah Wei
337894ebc2
Merge branch 'main' into SP3-6-c-scripting
2022-09-27 16:39:02 +08:00
Diren D Bharwani
357b36a9b0
Added RigidBody Component
2022-09-27 16:24:08 +08:00
Kah Wei
04b452543c
Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
2022-09-27 16:05:47 +08:00
Kah Wei
10b22374c0
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-27 15:48:51 +08:00
Kah Wei
b3417c2011
Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
2022-09-27 15:44:36 +08:00
XiaoQiDigipen
4c23151a14
Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
2022-09-27 14:27:28 +08:00
Kah Wei
76617ae571
Enabled Multi-Draw Indirect feature
2022-09-27 14:12:14 +08:00
Xiao Qi
5d022b7123
Fixed mipoffset
2022-09-27 14:12:05 +08:00
Kah Wei
65c67c14b7
Fixed crash if no textures were loaded
2022-09-27 14:11:56 +08:00
Glence
3c3b6a285b
Merge branch 'main' into SP3-129-AudioSystem
2022-09-27 14:11:16 +08:00
Glence
ee7cb36896
added the banks for testing
2022-09-27 14:11:04 +08:00
Xiao Qi
60540b1adc
Temp function to retrieve all textures
2022-09-27 14:09:44 +08:00
Xiao Qi
a7badba8b9
Copied over function from Texture Library to Texture loader to convert dds format to vk format
2022-09-27 13:58:19 +08:00
Kah Wei
e9496bead6
Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
2022-09-27 13:43:59 +08:00
mushgunAX
ce721b99e5
include SH_API.h
2022-09-27 13:37:52 +08:00
Xiao Qi
7487602151
SP3-104
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Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
2022-09-27 13:02:12 +08:00
Brandon Mak
187329c384
Fixed texture issues
2022-09-27 12:02:06 +08:00
Sri Sham Haran
c4ed199165
Serialize Vec 2/3/4
2022-09-27 07:03:31 +08:00
Sri Sham Haran
233e7a0e8f
Serialization fix
2022-09-26 23:51:20 +08:00
Glence
69041980f5
added the base for bank
2022-09-26 23:27:55 +08:00
Glence
eeaf86e968
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 23:21:01 +08:00
Sri Sham Haran
b375ab9a50
device wait idle
2022-09-26 23:14:10 +08:00
Kah Wei
b5f7ff1106
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 22:40:35 +08:00
Sri Sham Haran
7247faee73
Serialization [WIP]
2022-09-26 21:08:59 +08:00
Kah Wei
3e2bcf28b6
Added texture loading that is almost working
2022-09-26 20:59:20 +08:00
Xiao Qi
1ea4689a89
SP3-237 Mesh write to binary file
2022-09-26 19:10:32 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Xiao Qi
4dd2335fb8
Removed assimp post processing flag that was removing animations
2022-09-26 19:09:45 +08:00
Glence
240e5e9394
Merge branch 'main' into Editor_widgets
2022-09-26 18:55:31 +08:00
Glence
3d7876c987
added fix for closing editor windows
2022-09-26 18:33:37 +08:00
Glence
1f45b0ceca
added all the widgets helper
2022-09-26 18:09:21 +08:00
mushgunAX
3b0ea251f3
mouse wheel delta poll
2022-09-26 18:08:59 +08:00
Kah Wei
a06c30266e
Merge branch 'main' into SP3-1-Rendering
2022-09-26 17:56:30 +08:00
XiaoQiDigipen
728d615425
Merge pull request #55 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added function in asset manager to retrieve all dds images
2022-09-26 17:49:06 +08:00
Xiao Qi
3800c01c4a
Added function in asset manager to retrieve all dds images
2022-09-26 17:48:27 +08:00
Kah Wei
5ac90eebec
Fixed compilation errors
2022-09-26 17:26:33 +08:00
Kah Wei
927944d55a
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-26 17:18:55 +08:00
Kah Wei
d938007d8a
Added TextureLibrary updating of descriptor sets
2022-09-26 17:18:51 +08:00
Kah Wei
5e7ffd6028
Added SHVkSampler and SHVKSamplerCache
2022-09-26 16:41:57 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
Brandon Mak
0a024e1b2d
Separated render graph contents into separate files
2022-09-26 14:49:48 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
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Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Brandon Mak
a6f7ffab43
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-26 09:48:48 +08:00
Brandon Mak
9fe5793dd7
Split the render graph into multiple files
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doesn't compile
2022-09-26 09:37:59 +08:00
Kah Wei
7cbb127937
Merge branch 'main' into SP3-6-c-scripting
2022-09-26 09:09:19 +08:00
XiaoQiDigipen
8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
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Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak
6d68e6cb5e
FIXED MY SHIT WHEE
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(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei
a5c804ca8b
Fixed SHRenderGraph not moving the batcher
2022-09-26 00:08:32 +08:00
Brandon Mak
8649833604
subpass not null anymore
2022-09-25 23:45:05 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
Kah Wei
a197ae842c
Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same
2022-09-25 21:46:57 +08:00
Kah Wei
4e60b3495a
Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views
2022-09-25 20:28:01 +08:00
Kah Wei
dd46881b67
Merge branch 'main' into SP3-1-Rendering
2022-09-25 18:57:14 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
mushgunAX
ef36ae462e
Merge branch 'main' into SP3-10-input-management
2022-09-25 11:36:01 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
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Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence
d7b5ae9f02
audiosystem base level done along with its components
2022-09-24 19:13:23 +08:00
Xiao Qi
a39230ce42
More setting up for testing of gltf loading
2022-09-24 16:07:51 +08:00
Xiao Qi
78a20173e0
Changed AssetType underlying type
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Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi
a907c7c575
SP3-103 SP3-104 Testing set up for loading gltf and dds
2022-09-24 13:37:12 +08:00
Xiao Qi
a8a2e90c26
SP3-237 Added header data type into mesh asset in preparation for compilation of mesh
2022-09-24 13:36:43 +08:00
Xiao Qi
cb73a8c5d1
Added file list in filesystem
2022-09-24 13:36:09 +08:00
Xiao Qi
225c247a85
Added missing SDL line back into engine premake
2022-09-24 12:59:21 +08:00
Xiao Qi
cf4f905d91
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-24 12:40:31 +08:00
Kah Wei
15f12a2608
Fixed warnings in SHBatch.cpp
2022-09-24 02:13:09 +08:00
Kah Wei
759c87e2a1
Material data on the GPU is now updated when material data changes
2022-09-24 02:07:47 +08:00
Glence
c4105510b8
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 23:01:22 +08:00
Kah Wei
187142d5c3
Added Transform Component C# interface
2022-09-23 19:57:29 +08:00
Brandon Mak
32278e1564
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-23 18:50:52 +08:00
Brandon Mak
bd54b16e01
Ctor for compute pipelines
2022-09-23 18:50:40 +08:00
Kah Wei
bb38246111
Added stress test code for 20000 objects
2022-09-23 18:49:04 +08:00
mushgunAX
3ed1034e62
Merge branch 'main' into SP3-10-input-management
2022-09-23 17:59:30 +08:00
mushgunAX
800732706e
input pch move, init, exit, etc definitions
2022-09-23 17:42:31 +08:00
Kah Wei
f8391d6c9e
Modified TestScene space bar input to not destroy the object, only remove scripts
2022-09-23 16:45:06 +08:00
Kah Wei
77cccd63be
Renderables now use TransformComponent's matrix
2022-09-23 16:41:44 +08:00
Kah Wei
04cdb25ddd
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei
23f0f9f77e
Triple buffered the batching buffers
2022-09-23 16:24:35 +08:00
Diren D Bharwani
c2e948a100
Fixed active state checks in transform system
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Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX
ed56ad99df
Merge branch 'main' into SP3-10-input-management
2022-09-23 13:41:50 +08:00
mushgunAX
a0c29c666f
progress on input manager, near ready for PR
2022-09-23 13:14:46 +08:00
Glence
f6bab2165c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-23 09:59:52 +08:00
Diren D Bharwani
c77d9b2ff5
Changed editor pause for transform system to true
2022-09-22 22:58:14 +08:00
Kah Wei
5c4384b589
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
2022-09-22 20:53:03 +08:00
Kah Wei
c4ab45ad34
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani
6d646851e2
Added missing transpose to transform update and a test component to application
2022-09-22 20:39:46 +08:00
Diren D Bharwani
2c0fa3a6b2
Fixed warning from scene graph when adding new nodes to root.
2022-09-22 20:25:42 +08:00
Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Kah Wei
495d2b4b66
Added per-frame update of gpu transforms buffer
2022-09-22 20:04:53 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
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Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen
3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
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Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi
3a908b717b
Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting
2022-09-22 17:08:11 +08:00
Xiao Qi
5bd35cec61
Fixed SHEventReceiver constructor callback return signature.
2022-09-22 17:07:59 +08:00
Kah Wei
2051d485eb
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 17:04:18 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Diren D Bharwani
38dbd0c217
Removed static data member...again...
2022-09-22 15:49:00 +08:00
Diren D Bharwani
d648fc8645
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 15:42:09 +08:00
Diren D Bharwani
cda7330c5b
Removed static data member for transform update routine
2022-09-22 14:56:58 +08:00
Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
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Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00